Alexander Mai
alexandertmak.bsky.social
Alexander Mai
@alexandertmak.bsky.social
wesh le sang
Its not just xPBD, our radiance meshes are compatible with many different processing and rendering algorithms. To demonstrate the flexibility of radiance meshes, we extract a portion of our mesh and render it as a surface in blender:
December 4, 2025 at 6:32 PM
RMs generated from a Delaunay triangulation can be rasterized because the triangle mesh can be sorted front to back using the power of the circumsphere with respect to the camera origin, to obtain the correct rendering order, flickering free, within a few milliseconds.
December 4, 2025 at 6:32 PM
Introducing the new fastest and most flexible view synthesis method: Radiance Meshes. RMs are volumetric triangle meshes that can be thrown into any game engine, rendered at ~200 FPS@1440p on a RTX4090, and edited using conventional tools. Here's a demo running on my desktop:
December 4, 2025 at 6:32 PM