Discord ID: aldelaro5#2913
Github: https://github.com/aldelaro5
Mastodon: https://social.treehouse.systems/@aldelaro5
I want this diff to be special, a last moment the community gets to experience as I go through all the fixes and stuff. Something to save as the last hype moment to happen in vanilla
I want this diff to be special, a last moment the community gets to experience as I go through all the fixes and stuff. Something to save as the last hype moment to happen in vanilla
So I want to make it special: I will be live streaming the diff if it happens
So I want to make it special: I will be live streaming the diff if it happens
Still, should this happen, if everything goes well, this might be the last update of this game...so last diff
Still, should this happen, if everything goes well, this might be the last update of this game...so last diff
- We knew this since a couple days, but they are rerunning the Makeship TSM plush on the 21st
- ~3.5 weeks ago, they updated the store page to add titles names in supported languages...except Simplied Chinese which isn't
- We knew this since a couple days, but they are rerunning the Makeship TSM plush on the 21st
- ~3.5 weeks ago, they updated the store page to add titles names in supported languages...except Simplied Chinese which isn't
It's extremely common in unity modding that you need to access things that were originally private or internal. Bug Fables specifically, it is a NECESSITY because the game missuses access modifiers
There's marker attributes that tells you if the publiciser changed the thing
It's extremely common in unity modding that you need to access things that were originally private or internal. Bug Fables specifically, it is a NECESSITY because the game missuses access modifiers
There's marker attributes that tells you if the publiciser changed the thing
- it avoids having to reflection everything to mod the game which is slower
- you don't need to reference the dll that comes with the game explicitly
- It doesn't include ANY of the game code, it just includes types signature for compiling
- it avoids having to reflection everything to mod the game which is slower
- you don't need to reference the dll that comes with the game explicitly
- It doesn't include ANY of the game code, it just includes types signature for compiling