aldelaro5
aldelaro5.bsky.social
aldelaro5
@aldelaro5.bsky.social
Bug Fables fan; Video games reverse engineer; Working on building a modding environment for Bug Fables; Software dev in C#

Discord ID: aldelaro5#2913
Github: https://github.com/aldelaro5
Mastodon: https://social.treehouse.systems/@aldelaro5
So yeah, I just wanted to share this because I can't wait for this update to come out JUST for the diff. Sure, the potential fixes are imo hype on their own...even if they were long overdue, but man, after the 1.2.0 diff, it's moments like these that are priceless and that I remember still
November 20, 2025 at 5:32 AM
It's possible it doesn't happen on Friday, but if it doesn't, I am still gonna diff it live the moment I can.

I want this diff to be special, a last moment the community gets to experience as I go through all the fixes and stuff. Something to save as the last hype moment to happen in vanilla
November 20, 2025 at 5:32 AM
Public and beta diffs like this have a special place: it's so exciting to review all the changes done internally and inform people of them, it's a hype moment that I don't think I will get to experience after this one...

So I want to make it special: I will be live streaming the diff if it happens
November 20, 2025 at 5:32 AM
It leads me to believe they've added simplified Chinese support, but that has to imply a global update. Combined with the plush rerun, I just think it could happen, but it is a gamble.

Still, should this happen, if everything goes well, this might be the last update of this game...so last diff
November 20, 2025 at 5:32 AM
There's 2 reasons that tells me there is a chance 1.2.1 is coming on the 21st:
- We knew this since a couple days, but they are rerunning the Makeship TSM plush on the 21st
- ~3.5 weeks ago, they updated the store page to add titles names in supported languages...except Simplied Chinese which isn't
November 20, 2025 at 5:32 AM
example: there's the package lethal company modders seemingly uses: www.nuget.org/packages/Let...
LethalCompany.GameLibs.Steam 73.0.0-ngd.0
Stripped and publicised game libraries for modding Lethal Company. Generated and managed by GameLib Dehumidifier.
www.nuget.org
November 16, 2025 at 7:29 PM
yes, that's the idea

It's extremely common in unity modding that you need to access things that were originally private or internal. Bug Fables specifically, it is a NECESSITY because the game missuses access modifiers

There's marker attributes that tells you if the publiciser changed the thing
November 16, 2025 at 7:28 PM
The basic idea is we need this for 2 reasons:
- it avoids having to reflection everything to mod the game which is slower
- you don't need to reference the dll that comes with the game explicitly
- It doesn't include ANY of the game code, it just includes types signature for compiling
November 16, 2025 at 7:06 PM
no, mono is an inevitable pain and suffering in life :)
November 16, 2025 at 3:52 AM
do it, I promise you the grass is greener here :D
November 15, 2025 at 3:12 PM