Former Educational director & instructor,Environment Artist at Dontnod.
Montpellier, France
The quadtree structure is visible through the diffusion, as it's dependent on the resolution.
Will try to limit this by tweaking some parameters
#gamedev #techart #computeshaders #unity3d
The quadtree structure is visible through the diffusion, as it's dependent on the resolution.
Will try to limit this by tweaking some parameters
#gamedev #techart #computeshaders #unity3d
I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer
#GameDev #TechArt #ComputeShaders #Unity3D
I've integrated diffusion transfer across quadtree nodes - still not perfect, but it's getting closer
#GameDev #TechArt #ComputeShaders #Unity3D