Currently working on releasing a videogame on Steam. Check out my journal on that here: https://albertalberto.substack.com/s/project-steam-release
If you'd be interested in following along, it's free to subscribe with your email :)
albertalberto.substack.com/s/project-st...
75+ games developed in less than a year by solo/small teams, ranging from massive hits to niche middle-earning games I bet you don't know about :)
If you know of any more that may fit, feel free to share!
albertalberto.notion.site/The-Steam-Mi...
#gamedev #indiedev
75+ games developed in less than a year by solo/small teams, ranging from massive hits to niche middle-earning games I bet you don't know about :)
If you know of any more that may fit, feel free to share!
albertalberto.notion.site/The-Steam-Mi...
#gamedev #indiedev
I'm especially looking for ones that aren't super popular, but still managed to find a niche and stay profitable (what some would call "middle games").
Know any that would fit the bill?
#gamedev #indiedev
One of my main contributions was the stackable upgrades system. #godot node-based architecture made the job easy, and I want to talk about it!! (1/7)
One of my main contributions was the stackable upgrades system. #godot node-based architecture made the job easy, and I want to talk about it!! (1/7)
(I am exhausted, send help)
(I am exhausted, send help)
I'm still updating my blog but I'm too self-conscious about spamming here every week hhh
I'm still updating my blog but I'm too self-conscious about spamming here every week hhh
My highscore with 0 deaths is currently around 170k... Can you beat it? >:)
wayfarergames.itch.io/5n3k
#gamedev
My highscore with 0 deaths is currently around 170k... Can you beat it? >:)
wayfarergames.itch.io/5n3k
#gamedev
The re-made game jam QUARTER CUT is now in an actually playable state :o I'm committed to keeping the scope of this project extreeeeemely small, but still aiming for a November release!
The re-made game jam QUARTER CUT is now in an actually playable state :o I'm committed to keeping the scope of this project extreeeeemely small, but still aiming for a November release!
In the end, I've decided my target game will be a remake of an old game jam entry. But why? And what does that entail?
open.substack.com/pub/albertal...
In the end, I've decided my target game will be a remake of an old game jam entry. But why? And what does that entail?
open.substack.com/pub/albertal...
Thought I'd turn my latest progress blog post into a tutorial on how this was implemented into my game!
#gamedev
open.substack.com/pub/albertal...
Thought I'd turn my latest progress blog post into a tutorial on how this was implemented into my game!
#gamedev
open.substack.com/pub/albertal...
This also marks my first #screenshotsaturday :D
#gamedev
This also marks my first #screenshotsaturday :D
#gamedev
This, coupled with the event-action architecture for passive effects, starts allowing for some more complex behaviors - Like this ball that rolls forward whenever the previour charm triggers :)
This, coupled with the event-action architecture for passive effects, starts allowing for some more complex behaviors - Like this ball that rolls forward whenever the previour charm triggers :)
aaaaand it's Sunday again, which means new progress blog!
#gamedev
open.substack.com/pub/albertal...
aaaaand it's Sunday again, which means new progress blog!
#gamedev
open.substack.com/pub/albertal...
I'm currently figuring out the artstyle of my game, and also need to practice my art skills :x
Anything goes - Something meaningful, a meme, or anything out of your own projects!
#gamedev #art
Even comes with a lil confetti burst when you roll a 6 :P
#gamedev
Even comes with a lil confetti burst when you roll a 6 :P
#gamedev
Programmed a bunch, and assisted with design and animation. Enjoy!
albertalberto.itch.io/destined-to-...
This truly is the #gamedev journey: plan stuff to scrap it and go with an entirely different plan.
open.substack.com/pub/albertal...
This truly is the #gamedev journey: plan stuff to scrap it and go with an entirely different plan.
open.substack.com/pub/albertal...
Help I accidentally turned my real-time survival ant colony sim sandbox into a turn-based logistics optimization roguelike
Help I accidentally turned my real-time survival ant colony sim sandbox into a turn-based logistics optimization roguelike
Programmed a bunch, and assisted with design and animation. Enjoy!
albertalberto.itch.io/destined-to-...
Programmed a bunch, and assisted with design and animation. Enjoy!
albertalberto.itch.io/destined-to-...
Check it out!
open.substack.com/pub/albertal...
Check it out!
open.substack.com/pub/albertal...
On the other hand, a new weekend-long Gameja (game jam) starts today, and I'm already in with a group of 5 other people. So I know what I'll be doing the next couple of days 👀👀
On the other hand, a new weekend-long Gameja (game jam) starts today, and I'm already in with a group of 5 other people. So I know what I'll be doing the next couple of days 👀👀
But the INSTANT I start "drawing" I have 0 idea where to start
But the INSTANT I start "drawing" I have 0 idea where to start