Sergii Biloshytskyi
alariq.bsky.social
Sergii Biloshytskyi
@alariq.bsky.social
Game developer(rendering/engine). prev: TD at Dragonslake, made stuff at AMD, AvalancheStudios, Ubisoft, etc. Rock climbing, bicycle, books and guitar. / @alariq@mastodon.gamedev.place
A new species of carnivorous plant has been discovered.
October 27, 2025 at 4:57 PM
was fruitlessly trying to find an error in my rasterizer code, until I understood that there is an error here:https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#3.4.2.1%20Top-Left%20Rule
September 19, 2025 at 9:24 PM
low level debugger, helped when all other methods have been exhausted
July 20, 2025 at 3:53 PM
Imagine your paper being reviewed by Laplace and Lagrange nitpicking on signals with 'corners'... Poor Fourier, his one has not been published until after 15 years after Lagrange has passed away.
June 27, 2025 at 7:42 PM
June 13, 2025 at 5:24 PM
"Most people’s experience with working in the frequency domain is limited to adjusting the bass/mid/treble knobs on a car’s audio system." That's me right there :)
May 28, 2025 at 8:10 PM
1/3 What is the connection between 1001 Arabian Nights and analog video transmission? Nonlinearity in processing composite colour & sound would result into intermodulation distortion. This could be mitigated by increasing sound/line ratio by 1001/1000. Instead FCC decided to reduce
May 18, 2025 at 10:27 AM
Do not know how I end up here, but here I am at 2AM 'How To Draw Mushrooms On An Oscilloscope With Sound'. Which by the way I recommend to everyone.
May 10, 2025 at 11:11 PM
This should have more visibility: youtu.be/ugLN-5spYT0?...
Here is the link to the text version: www.cbloom.com/3d/game_tech_04.zip
Game Tech 2004: Charles Bloom's Talk on Stranger's Wrath
YouTube video by Magog on the March
youtu.be
March 16, 2025 at 5:55 PM
"Interesting aspects of Python: Object oriented (matches well FPGA/parallelism)".
December 3, 2024 at 8:42 PM
Let's admit, this is the real reason you need split keyboard
November 25, 2024 at 7:48 PM