Alan
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alanpickled.bsky.social
Alan
@alanpickled.bsky.social
New Zealand indie game dev, 3d artist and former journalist. Made the game Fool's End, now cooking up new stuff for Infernal Cleaner: https://store.steampowered.com/app/3616920/Infernal_Cleaner/
Got two games promoted in the Made in New Zealand 2025 Steam event this year.

Fool's End 50% off for the week (it's biggest sale ever), and the messy Infernal Cleaner splashing around in there. Both proudly made here in Auckland NZ.

Cool to be involved alongside so many sick NZ-made games. Chur.
September 22, 2025 at 10:42 PM
This is a first. Was wondering how far Infernal Cleaner gameplay could push it before the social media censor hammer smacked down. Guess I know now.

#indiegame #gamedev
July 23, 2025 at 4:35 AM
4. Base colour added. Grout and roughness to go. Getting there.
July 17, 2025 at 10:09 AM
3. ~50mill poly, we'll get there..
July 16, 2025 at 4:25 AM
2. Therepeutic value decreased after customising each of the ~40 stone pieces but we're getting there.
July 16, 2025 at 3:38 AM
Thought it'd be fun to try remake my apartment's patio tiles in Substance Designer this afternoon.

#gameart
July 15, 2025 at 6:44 AM
Began sculpting a rock material in Zbrush today for my next environment piece. Very therapeutic way of creating stone materials.

Will update progress on the environment here as it starts becoming a real piece...
July 12, 2025 at 4:19 AM
Finally stopped tinkering and decided my new environment piece was good enough to share on Artstation.

www.artstation.com/artwork/8BnReO

#gameart #unreal #indiedev
June 25, 2025 at 6:28 AM
Going to just leave the Nanite triangles here for a laugh. I thought the Nanite tessellated terrain looked crap so instead decided to spam grass/rocks/meshes on it instead with Landscape Layer Grass.
June 24, 2025 at 5:40 AM
there we go
June 24, 2025 at 5:34 AM
But probably this lighting instead, idk, undecided
June 24, 2025 at 12:54 AM
Not thrilled with that video compression so I'll try a still instead....
June 24, 2025 at 12:52 AM
Steeling myself to post this latest environment project on Artstation. Some more lighting touches then I think it will be good to go..

#ue5 #gamedev #unrealengine
June 24, 2025 at 12:49 AM
I enjoy its versatility.
June 23, 2025 at 11:19 AM
Best gameplay screenshots for Infernal Cleaner I've taken so far.

#indiedev #gamedev #madewithunity
June 19, 2025 at 9:45 AM
I don't even know if i can even begin to explain this one. First time I've sung in an English accent for a game....first songwriting credit too I guess...

#gamedev #indiedev
June 10, 2025 at 10:31 AM
serious question, can you consider a game with this much blood a cozy game?

#gamedev
May 27, 2025 at 11:17 AM
Just launched the Steam page for the new game I’ve been building with the Sponge team - Infernal Cleaner.

It’s a chill firstperson cleaning sim. But you’re washing blood and grime off torture chambers in Hell. It’s messed up, that’s the charm.

#gamedev #indiedev
May 26, 2025 at 9:02 AM
What’s interesting is it technically “fails” a few criteria. But Valve still marked it as Verified, and sent the feedback to me instead of flagging it to players. I like that.
May 26, 2025 at 8:43 AM
Getting Steam Deck Verified was always a personal goal with Fool’s End. It wasn’t big enough for Valve to bother looking at when it launched, but a year later, they quietly gave it the green light.
May 26, 2025 at 8:42 AM
I make games. The first one I ever released is called Fool's End and it involves mining, land mines and ... I think that's all the type of mines it includes.
December 1, 2024 at 8:38 PM