It seems easier to make it work in code than in Shader Graph, which is counter intuitive for Shader Graph's proposal. 😅
I'll take a look on the recent Shader Graph samples and check if I find something.
It seems easier to make it work in code than in Shader Graph, which is counter intuitive for Shader Graph's proposal. 😅
I'll take a look on the recent Shader Graph samples and check if I find something.
It's strange it is not working.
Is the Depth texture enabled in the Render Pipeline Asset? Are the objects in scene writing in depth normally?
It's strange it is not working.
Is the Depth texture enabled in the Render Pipeline Asset? Are the objects in scene writing in depth normally?