Ako
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akoyaps.bsky.social
Ako
@akoyaps.bsky.social
I like trains and I make games.
Day 196 - finished the edge detection piece so now you can't drop blocks along the top or side edges. Next I need to actually add in the checker for dropping the blocks so you can't drop onto a slot that already has a block in it.

#1LineADay #godotengine #indiedev #gamedev
December 12, 2025 at 2:24 AM
Day 195 - I redid the slot detection to be on the block itself. now the block will only activate the slots directly under it. I also added in snapping and some basic sound effects but I forgot to turn on sound in the recording, so you'll have to wait lol

#1LineADay #godotengine #indiedev #gamedev
December 10, 2025 at 3:56 PM
Day 194 - pretty colors. each slot can now tell if it is under a block. I think it would be better to have the block tell the slot if it is under, since as you can see in the clip you can have multiple slots under the block.

#1LineADay #godotengine #indiedev #gamedev
December 9, 2025 at 8:41 PM
Day 192 - definitely was in a rut, starting a mini project to remake one of those block puzzle games. Not sure how to approach the grid snapping tbh but here's what I have so far.

#1LineADay #godotengine #indiedev #gamedev
December 5, 2025 at 4:08 AM
Day 188 - a little bit of movement!

#1LineADay #godotengine #indiedev #gamedev
November 26, 2025 at 8:07 PM
Day 182 - Did a bit more with the card to see what it looks like with the fade in. I really like it and I think once I have actual art it will be really cool!

#1LineADay #godotengine #indiedev #gamedev
November 20, 2025 at 10:46 PM
Day 176 - Look at them go! targeting, navigating, and attacking all working nicely.

Now I've caught up with the most recent lesson, I guess I'll do some tinkering until the next one.

#1LineADay #godotengine #indiedev #gamedev
October 29, 2025 at 11:01 PM
Day 173 - more prep work for battling (S2E7). Clip below is a sandbox environment to test out some targeting things.

#1LineADay #godotengine #indiedev #gamedev
October 27, 2025 at 1:25 AM
Day 172 - IT'S ALIVE!! Finite State Machine has been constructed (S2E6), and look at him go!

#1LineADay #godotengine #indiedev #gamedev
October 26, 2025 at 3:37 AM
Day 169 - Just finished S2E3, we made some animations and did some prep work for battling!

Here's the "walk" animation :D love it

#1LineADay #godotengine #indiedev #gamedev
October 22, 2025 at 2:06 PM
Day 160 - S1E12 completed, and UI/play area has been adjusted.

I was trying to change the bg color of the trait ui panel when active but I had some trouble figuring out how to get the stylebox even after looking back at how it was done in the unit cards.

#godotengine #indiedev #gamedev #1LineADay
October 13, 2025 at 9:41 PM
Day 159 - I'm taking a course from @adamgamelab.bsky.social (definitely go checkout his YT channel!) and today I finished S1E11. I changed the play area so the UI doesn't fit~
I'm learning a lot that I'll be able to use in the game I'm planning to start after the course.

#godot #gamedev #1LineADay
October 13, 2025 at 12:27 AM