🇧🇷
level 32 game dev
twitch.tv/arthurgibraltarkenichi
Estou criando um jogo em Unity com C#
github.com/Arthur-Kenichi-Condino/AbSolitude
É com Sistema de Homunculus/Squad. Dá preguiça fazer tudo sozinho, então está pouco devagar mas nunca desisto.
pardon me for asking for an invitation again: I couldn't join on time, and the previous link has already expired. When you have a moment, would it be possible to get a new invitation? You can also add me directly by username, arthurgibraltar, if that’s easier! :)
pardon me for asking for an invitation again: I couldn't join on time, and the previous link has already expired. When you have a moment, would it be possible to get a new invitation? You can also add me directly by username, arthurgibraltar, if that’s easier! :)
Fantasia não é realidade e o extremismo não tem capacidade de distinguir isso
Fantasia não é realidade e o extremismo não tem capacidade de distinguir isso
- complete the inventory system and add item drops for monsters/enemies that can be used to mutate and level up the homunculi
- re-enable the auto-spawn system of monsters/enemies
- continue the system of building: currently there's one placeable floor for testing
- complete the inventory system and add item drops for monsters/enemies that can be used to mutate and level up the homunculi
- re-enable the auto-spawn system of monsters/enemies
- continue the system of building: currently there's one placeable floor for testing
- finishing the system of attributes/stats and adding EXP gain so the character can level up and add new stats to make its RPG like build
- do the step above for the homunculus that is already added (Vanilmirth)
[...]
- finishing the system of attributes/stats and adding EXP gain so the character can level up and add new stats to make its RPG like build
- do the step above for the homunculus that is already added (Vanilmirth)
[...]
- after finishing the step above, doing a rudimentary character creation screen
- re-adding the current NPC: Guide with the new character from DAZ with more morphables for customisation
[...]
- after finishing the step above, doing a rudimentary character creation screen
- re-adding the current NPC: Guide with the new character from DAZ with more morphables for customisation
[...]