They would rather let buckets of your blood be spilled than act.
They would rather let buckets of your blood be spilled than act.
Kcd1 lays the foundation for those achievements, but is really only playable with precision modding to make its design faults tolerable.
Kcd1 lays the foundation for those achievements, but is really only playable with precision modding to make its design faults tolerable.
Right now, to me that would look like the systems and design implementation of kcd2, simply transposed to the game world and narrative of kcd1, and I think it would be worth recommending that. Even replaying it.
Right now, to me that would look like the systems and design implementation of kcd2, simply transposed to the game world and narrative of kcd1, and I think it would be worth recommending that. Even replaying it.
Narratively it's very good and important to kcd2, but the play experience is so extremely rough I can't really get past it.
Narratively it's very good and important to kcd2, but the play experience is so extremely rough I can't really get past it.
A game I got at launch which is the reason I will never pre order anything ever again. It realised 3-6months undercooked
A game I got at launch which is the reason I will never pre order anything ever again. It realised 3-6months undercooked
Kcd2 now makes it clear the concept was sound, but I now firmly believe that it's implementation in kcd1 is just fully scuffed.
Kcd2 now makes it clear the concept was sound, but I now firmly believe that it's implementation in kcd1 is just fully scuffed.
On the other, kcd2's refinements put some design in kcd1 in a much much harsher light.
On the other, kcd2's refinements put some design in kcd1 in a much much harsher light.
In those tiny amount of cases where ignorance is the cause of harm, it's because they simply didn't have a reason to confront that ignorance.
In those tiny amount of cases where ignorance is the cause of harm, it's because they simply didn't have a reason to confront that ignorance.