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aistral.bsky.social
aistral
@aistral.bsky.social
one half of epic banana games. i made the game reginald does his thang. currently working on Petunia's House.
detective experiences pain, shock, and cowardice attempting to enter Petunia's House
#gamedev #pixelart #indiegame
November 16, 2025 at 8:48 PM
phone works! NPC arrives, rings bell and waits to be let in - next up context menus for vendors etc.
#gamedev #indiegame #pixelart
November 9, 2025 at 8:39 PM
grinding one's own head grants a valuable grinder upgrade brick. how does one procure... one's own head??
#gamedev #pixelart #indiegame
October 20, 2025 at 2:18 PM
zombies!! this leads to implementing a "cannibal" personality trait, and eating gibs etc., up next
#indiegame #gamedev #pixelart
October 11, 2025 at 1:47 PM
now if a "helpful" NPC sees a grindable object, it will grab it and take it to the grinder!
#indiegame #pixelart #gamedev
October 4, 2025 at 3:16 PM
teleport SFX and particles in, O'Brien would be proud
#gamedev #pixelart #indiegame
September 27, 2025 at 7:57 PM
energy bricks (a la Back to the Future 3) will allow player to accumulate absurd grinder coin bonus multipliers. basic fireworks are in!
#gamedev #indiegame #pixelart
September 13, 2025 at 8:18 PM
ok, now if an NPC sees too many suspicious objects (like decapitated heads) it will head to the rooftop phone and ring the authorities!
#gamedev #pixelart #indiegame
September 1, 2025 at 10:32 PM
NPCs can punch now! (if they have the "aggressive" personality trait and are attacked)
#gamedev #indiegame #pixelart
August 16, 2025 at 2:51 PM
thinking through edge cases, such as if a sleeping NPC is poisoned, and then carried, it needs to be able to die while carried
#gamedev #pixelart #indiegame
August 2, 2025 at 10:24 PM
NPCs now have basic Follow behavior implemented, i think next i'll work on traversing the floors via using doors.
#gamedev #pixelart #indiegame
July 25, 2025 at 8:06 PM
planter growth stages and particle effects are in, much better than the temp assets i had previously been using
#gamedev #pixelart #indiegame
July 1, 2025 at 11:42 PM
adding the "grindable" component to vomit chunks allows them to be ground for coins, incentivizing self-inflicted nausea
#indiegame #gamedev #pixelart #gamemechanics
June 2, 2025 at 4:55 PM
set bear trap -> amputate legs -> crawl w. grim determination -> bleed out -> success
#gamedev #indiegame #pixelart #trapenthusiast
May 27, 2025 at 10:37 PM
sleeping status is in! testing here via syringe filled w. horse tranquilizer
#gamedev #indiegame #pixelart
May 17, 2025 at 8:33 PM
i really need an NPC throw delay on multiple items... this is brutal 🔪
#gamedev #pixelart #indiegame
May 11, 2025 at 8:55 PM
buffManager handling multiple status effects: here, healing and stun on the same NPC
#gamedev #pixelart #indiegame
May 6, 2025 at 9:08 PM
working on fear / cower status effect - NPCs will flee and drop items etc. #gamedev #pixelart #indiegame
April 19, 2025 at 9:37 PM
vomit party! vomit party! 🤮
#indiegame #gamedev #pixelart
March 16, 2025 at 7:06 PM