And to add to pendulum, like link monsters, they can be summoned from the face up extra deck adjacent to a link monster’s link arrows!
And to add to pendulum, like link monsters, they can be summoned from the face up extra deck adjacent to a link monster’s link arrows!
To link summon, you essentially tribute monsters to how many link arrows the monsters has and must be summoned either the extra monster zone and/or to a link monster’s link arrows.
To link summon, you essentially tribute monsters to how many link arrows the monsters has and must be summoned either the extra monster zone and/or to a link monster’s link arrows.
These cards can be scaled by putting these cards in the pendulum zones and can summon monsters whose levels are within the scales of the pendulum cards used!
However, when destroyed, they go in face up in the extra deck!
These cards can be scaled by putting these cards in the pendulum zones and can summon monsters whose levels are within the scales of the pendulum cards used!
However, when destroyed, they go in face up in the extra deck!
For starters, they don’t have levels, they have ranks.
To summon, you overlay the required amount of monsters with the same required level.
For example, number 39: utopia requires 2 level 4 monsters to xyz summon!
For starters, they don’t have levels, they have ranks.
To summon, you overlay the required amount of monsters with the same required level.
For example, number 39: utopia requires 2 level 4 monsters to xyz summon!
Synchros act kinda like rituals, except without a ritual spell and aren’t in the main deck.
To synchro summon, you need a tuner monster and a regular monster whose levels add up to the monster you are summoning.
Synchros act kinda like rituals, except without a ritual spell and aren’t in the main deck.
To synchro summon, you need a tuner monster and a regular monster whose levels add up to the monster you are summoning.
Essentially what is required for a ritual summon is a ritual spell in hand/field and a ritual monster in hand. Next you tribute monsters in hand/field that add up the levels to summon it
(Follow this because this will essentially work for synchro too)
Essentially what is required for a ritual summon is a ritual spell in hand/field and a ritual monster in hand. Next you tribute monsters in hand/field that add up the levels to summon it
(Follow this because this will essentially work for synchro too)
Now there is two ways to fusion summon, contact or by using a spell to fuse them together!
An example for these cards are borreload furious dragon!
Now there is two ways to fusion summon, contact or by using a spell to fuse them together!
An example for these cards are borreload furious dragon!
For example Tiki Soul can be set and on your opponent’s turn, you can activate it and this card becomes a monster, coming for your defence!
For example Tiki Soul can be set and on your opponent’s turn, you can activate it and this card becomes a monster, coming for your defence!
For example, call of the haunted can summon a monster from your graveyard in attack position!
For example, call of the haunted can summon a monster from your graveyard in attack position!
An example of this is solemn judgement, this card’s effect is that it negates a summon or effect, provided you give up 50% of your Life points!
An example of this is solemn judgement, this card’s effect is that it negates a summon or effect, provided you give up 50% of your Life points!
However I will talk about it when I talk about summoning styles!
Next up, Trap cards!
However I will talk about it when I talk about summoning styles!
Next up, Trap cards!
These are the most basic type, they leave the field when activated and have pretty cool effects! Some even have effects in the graveyard!
For example, pot of greed allows me to draw two cards. However this card is banned, has been for years.
These are the most basic type, they leave the field when activated and have pretty cool effects! Some even have effects in the graveyard!
For example, pot of greed allows me to draw two cards. However this card is banned, has been for years.
Field spells can either just give you a home field advantage, or even just give effects that can turn the game in your favour!
For example, sogen can boost the attack for your warrior and beast-warrior monsters by 200!
Field spells can either just give you a home field advantage, or even just give effects that can turn the game in your favour!
For example, sogen can boost the attack for your warrior and beast-warrior monsters by 200!
Take for example Dark Magic circle, when activated you can take a look through the top three cards on your deck and allow you to grab a card that is or effects dark magician.
Take for example Dark Magic circle, when activated you can take a look through the top three cards on your deck and allow you to grab a card that is or effects dark magician.
For example, salamandra, this equip spell can power up fire monsters by 700 attack points.
For example, salamandra, this equip spell can power up fire monsters by 700 attack points.
Let’s start with Quick play.
Quick play can be activated in the hand or on the field like regular spells, except with a bonus.
They can act like trap cards and be activated on your opponent’s turn!
Let’s start with Quick play.
Quick play can be activated in the hand or on the field like regular spells, except with a bonus.
They can act like trap cards and be activated on your opponent’s turn!