airelytra.bsky.social
airelytra.bsky.social
@airelytra.bsky.social
Reposted by airelytra.bsky.social
average day in american politics be like:
October 22, 2025 at 9:29 AM
However a fun twist is that you can use link monsters to link climb! For example, you can use a link 2 and another monster to link into a link 3 monster!

And to add to pendulum, like link monsters, they can be summoned from the face up extra deck adjacent to a link monster’s link arrows!
October 20, 2024 at 11:53 PM
Link monsters are our finale

To link summon, you essentially tribute monsters to how many link arrows the monsters has and must be summoned either the extra monster zone and/or to a link monster’s link arrows.
October 20, 2024 at 11:51 PM
Now we get to pendulum monsters

These cards can be scaled by putting these cards in the pendulum zones and can summon monsters whose levels are within the scales of the pendulum cards used!

However, when destroyed, they go in face up in the extra deck!
October 20, 2024 at 11:45 PM
Fourth, we got xyz monsters

For starters, they don’t have levels, they have ranks.

To summon, you overlay the required amount of monsters with the same required level.

For example, number 39: utopia requires 2 level 4 monsters to xyz summon!
October 20, 2024 at 11:41 PM
Third, we got synchro summoning

Synchros act kinda like rituals, except without a ritual spell and aren’t in the main deck.

To synchro summon, you need a tuner monster and a regular monster whose levels add up to the monster you are summoning.
October 20, 2024 at 11:37 PM
Secondly we got ritual summoning

Essentially what is required for a ritual summon is a ritual spell in hand/field and a ritual monster in hand. Next you tribute monsters in hand/field that add up the levels to summon it

(Follow this because this will essentially work for synchro too)
October 20, 2024 at 11:33 PM
Let’s start with fusion

Now there is two ways to fusion summon, contact or by using a spell to fuse them together!

An example for these cards are borreload furious dragon!
October 20, 2024 at 11:30 PM
Last but not least are trap monsters. These act like traps when set but when activated can become a monster!

For example Tiki Soul can be set and on your opponent’s turn, you can activate it and this card becomes a monster, coming for your defence!
October 20, 2024 at 11:17 PM
Second up is continuous traps, these act kinda like the continuous spells I talked about earlier.

For example, call of the haunted can summon a monster from your graveyard in attack position!
October 20, 2024 at 11:13 PM
Starting us off with one is counter traps. These usually are played to counter effects of other cards

An example of this is solemn judgement, this card’s effect is that it negates a summon or effect, provided you give up 50% of your Life points!
October 20, 2024 at 11:10 PM
I did forget something!

However I will talk about it when I talk about summoning styles!

Next up, Trap cards!
October 20, 2024 at 10:32 PM
Now to end the spells with the normal type.

These are the most basic type, they leave the field when activated and have pretty cool effects! Some even have effects in the graveyard!

For example, pot of greed allows me to draw two cards. However this card is banned, has been for years.
October 20, 2024 at 10:31 PM
Field cards are next!

Field spells can either just give you a home field advantage, or even just give effects that can turn the game in your favour!

For example, sogen can boost the attack for your warrior and beast-warrior monsters by 200!
October 20, 2024 at 10:27 PM
Continuous Spell cards are like Spell cards but don’t leave the field unless hit by something that can wipe it away.

Take for example Dark Magic circle, when activated you can take a look through the top three cards on your deck and allow you to grab a card that is or effects dark magician.
October 20, 2024 at 10:24 PM
Next up are Equip spells. Equip Spells power up your monsters with beneficial effect, an attack power bonus or even can be both.

For example, salamandra, this equip spell can power up fire monsters by 700 attack points.
October 20, 2024 at 10:21 PM
There are 5 types, Quick play, Field, Continuous, Equip and normal.

Let’s start with Quick play.

Quick play can be activated in the hand or on the field like regular spells, except with a bonus.

They can act like trap cards and be activated on your opponent’s turn!
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October 20, 2024 at 10:16 PM