@artificial-agency.bsky.social ) behaviour engine, presented by Chris Entwistle.
A box lunch will be provided for this last-day lunch keynote 🍱
@artificial-agency.bsky.social ) behaviour engine, presented by Chris Entwistle.
A box lunch will be provided for this last-day lunch keynote 🍱
The Combinatorial Multi-Armed Bandit Problem and its Application to Real-Time Strategy Games by Santiago Ontañón
The branching factor of some games makes MCTS unsuitable - until you try some of these alternative sampling strategies!
The Combinatorial Multi-Armed Bandit Problem and its Application to Real-Time Strategy Games by Santiago Ontañón
The branching factor of some games makes MCTS unsuitable - until you try some of these alternative sampling strategies!
POMCoP: Belief Space Planning for Sidekicks in Cooperative Games by Macindoe et al.
The authors present POMCoP, a system for online belief space planning suitable for creating sidekicks for cooperative pursuit games.
POMCoP: Belief Space Planning for Sidekicks in Cooperative Games by Macindoe et al.
The authors present POMCoP, a system for online belief space planning suitable for creating sidekicks for cooperative pursuit games.
Realistic Fireteam Movement in Urban Environments by Darken et al.
The authors introduce novel approaches for a realistic simulation of visual scanning and coordinated movement of infantry units in a 3D urban environment.
Realistic Fireteam Movement in Urban Environments by Darken et al.
The authors introduce novel approaches for a realistic simulation of visual scanning and coordinated movement of infantry units in a 3D urban environment.
Check out this year's schedule: sites.google.com/gcloud.utah....
Check out this year's schedule: sites.google.com/gcloud.utah....
sites.google.com/view/int-2024/
sites.google.com/view/int-2024/