Narendra Arief
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aiiarief.bsky.social
Narendra Arief
@aiiarief.bsky.social
Reposted by Narendra Arief
First shoutout is Archive Erosion by EndThunder.

Just want to shoutout because it use RPG Maker XP in 2026, really makes me nostalgic haha. Oh and also it features Novelites with short & simple game~

#GameDev | #IndieDev | #IndieGame
February 1, 2026 at 12:40 PM
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Played some #HoloJam 7 submissions lately, and honestly? Some of these are incredible.

I’ll be shouting out some of the games throughout the week! Also, go check out their entries here:

itch.io/jam/holojam-...

#GameDev | #IndieDev | #IndieGame
January 30, 2026 at 11:25 AM
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Post Mortem (pt 7)

And final part is of course overscoping.

Because all of the troubles I had, the boss and final level had to be cut, the scope always looks smaller when you're planning it lmao

Still, proud of what made it in~
#GameDev | #IndieDev | #IndieGame
January 28, 2026 at 12:49 PM
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Post Mortem (pt 6)

Mid jam, compile times kept creeping up until it took 4+ minutes just to enter Play Mode. Turns out there's a small memory leak in the editor that slowly saving up. Try restart your Unity often!

Memory leak? In this economy?
#GameDev | #IndieDev | #IndieGame
January 27, 2026 at 2:54 PM
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Post-Mortem (pt 5)

I use Cartoon FX Remaster Free from Asset Store, and unfortunately it's another victim of WebGL weirdness is some VFXs that missing in that build.

Still, it's really good asset tho for something free, go check it out!

#GameDev | #IndieDev | #IndieGame
January 26, 2026 at 5:29 PM
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Post-Mortem (pt 4)

I use Simple Water Shader URP from asset store because URP somehow doesn't have built in water shader. And unfortunately, it is also the victim of WebGL weirdness.

Oh no, the white and sticky water...

#GameDev | #IndieDev | #IndieGame
January 25, 2026 at 10:11 AM
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Post-Mortem (pt 3)

Everything looked great in the editor and PC version, but in the WebGL build the terrain details is somehow missing.

I'm still not sure why this happened but I ended up manually placing trees. Grass is still missing tho lol

#GameDev | #IndieDev | #IndieGame
January 22, 2026 at 12:37 PM
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Post-Mortem (pt 2)

So I have to switch from HDRP to URP to ensure WebGL support.

It worked easier than I thought! Aside from some "residue", the core system works fine. It’s a relief to know the framework isn't locked to a single pipeline~

#GameDev | #IndieDev | #IndieGame
January 21, 2026 at 12:27 PM
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Post-Mortem (pt 1)

The game was to test the flexibility of a system that I'm going to use; it's unfinished, but proven.

Even though I ran out of time to polish the features, I learned that the system is a great baseline for future projects~

#GameDev | #IndieDev | #IndieGame
January 20, 2026 at 3:03 PM
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Finished (not really lol) a game for #Holojam, heck yeaa!

Brb gonna rest a bit and make some trailer first~
#ShiorinSketch | #GameDev | #IndieDev | #IndieGame
January 13, 2026 at 2:13 AM
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3 Days to the #HoloJam deadline, and this is a coconut tree, pretty nuts~

#GameDev | #IndieDev | #IndieGame
January 8, 2026 at 11:09 PM
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Super Shiori Sunshine is a 3D platformer inspired by Super Mario Sunshine!

Join Shiori Novella as she uses ink explosions to save Inki Island from a ... sticky situation.

Play it now on @itch.io :
ainonymous.itch.io/super-shiori...

#HoloJam | #ShiorinSketch | #GameDev
[HoloJam 7] Super Shiori Sunshine - Trailer
YouTube video by Ai Nonymous
youtu.be
January 16, 2026 at 3:10 AM
Reposted by Narendra Arief
Script saved, and now it's time to debugging and internal playtesting for #HoloJam!

Any minute now, Unity. Any minute now...

#GameDev | #IndieDev | #IndieGame
January 5, 2026 at 5:23 AM
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Still working on my #HoloJam !
I think I'm going to take it easy because it's a 2 weeks game jam and I'm too old for this lol

Also, take a look on my placeholder running animation, looks so silly~

#GameDev | #IndieDev | #IndieGame
January 3, 2026 at 12:15 AM
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Happy New Year 2026!!
One of the most memorable memories of 2025 is when someone donated $2 to my work haha, it really boosted my confidence!

Thank you so much for all of the support!
#GameDev | #IndieDev | #IndieGame
December 31, 2025 at 11:23 PM
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Just want to say Merry Christmas and Happy New Year 2020! 🎉🎉🎉

... Oh and also I'm going to take a break for a while~
#GameDev | #IndieDev | #IndieGame
December 26, 2025 at 4:04 AM
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Did some oopsies when importing stuff lol, and now it looks like ...

... Bad Apple?
#GameDev | #IndieDev | #IndieGame
December 23, 2025 at 11:29 PM
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#ScreenShotSaturday !
No announcement, but this week is full of coding and refactoring!

#GameDev | #IndieDev | #IndieGame
December 22, 2025 at 4:47 AM
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Just want to say thank you for the support on VRoidHub, I really appreciate that!

You can check the model, use the photo booth, use face tracking, or use it on 3rd party apps here :
hub.vroid.com/en/character...

#ShiorinSketch | #VRoid
December 19, 2025 at 2:08 AM
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No #ScreenshotSaturday, because I'm still stuck on IK stuff lol

Also, it appears some of my products in Itch have not been getting indexed for months, I'm working on fixing that!

#GameDev | #IndieDev | #IndieGame
December 13, 2025 at 11:28 PM
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I think I can go back to this project again this week, yeay!

Oh and also, some of my products finally got indexed in Itch, thanks for the support~

#GameDev | #IndieDev | #IndieGame
December 17, 2025 at 4:31 AM
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WIP IK Animation Rigging today, ah shoot here we go again...

Still wondering what the best practice for this method is, if you have any suggestions, please let me know haha

#GameDev | #IndieDev | #IndieGame
December 10, 2025 at 3:10 AM
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Tinkering a lot with Unity Animator / Mecanim this week.

I'm considering switching to Animancer because sometimes I can't drag a straight line between some states lmao

#GameDev | #IndieDev | #IndieGame
December 7, 2025 at 5:48 PM
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The Shiori Novella VRoid project file is now has been updated to v.1.1.0!
A new outfit has arrived : Zero Suit Shiori
Use it, modify it, or even improve it~

Download it here :
ainonymous.itch.io/shiori-novel...

#ShiorinSketch | #VRoid
December 4, 2025 at 12:50 AM
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I'm back from touching grass!
Welcome December and happy new month!!

#GameDev | #IndieDev | #IndieGame
December 2, 2025 at 7:30 AM