Aidy Burrows
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aidyburrows3d.bsky.social
Aidy Burrows
@aidyburrows3d.bsky.social
Makin' Blender tuts @ http://creativeshrimp.com

Enjoying some Blender/Godot gamedev explorations
@captaindisillusion.bsky.social I have brazenly plagiarized a portion of your excellent video youtu.be/xDLxFGXuPEc?... for a brief kernel explanation of the upcoming blender 5.0 release video! 😬 Please file any objections with the hyperspace planning council or slide into the relevant DM's. 💖
November 7, 2025 at 10:05 PM
I always enjoyed the @gamemakerstoolkit.com gamejam breakdowns of info such as is shown in the image (engine usage data).

Was there one for 2025? I'm not sure i saw that posted around? Even more people participated yet again over the previous year if i'm not mistaken? 😊
October 20, 2025 at 2:47 PM
Here i have a vertex rotating on the view axis, pivoting around the 3d cursor.

I've made a circle to show the possible path of the vertex when it rotates.

When i press Ctrl to snap (to the face) wouldnt we rather it snap to the point that circle intersects with the plane? 🤔
August 3, 2025 at 10:10 PM
Quick Blender PSA:
Did you know in #b3d you can get different framerate playbacks depending on which window you press play in?

Also, if you have lots of nodes even if muted and unplugged that can make a difference?

Color me intrigued! ✨
July 27, 2025 at 7:13 PM
Really impressed with this lighting addon. Light wrangler, as useful for lights as node wrangler is for nodes
@glebalexandrov.bsky.social breaks it down here :

youtu.be/L-dVsmOlzhU?...
March 17, 2025 at 2:13 PM
New quick #b3d environment tutorial.

youtu.be/KMmdUeB2UcY

KISS: a good Blender exercise for reducing distraction and endless iteration is to just keep it simple. 😗😃
March 10, 2025 at 2:46 PM
OUT TOMORROW! This took a surprisingly long time to put together and we shrimpcerely hope you enjoy it. 🙂
February 23, 2025 at 9:03 PM
I wonder why height is not a bake option after #b3d v2.79

Or maybe a better question is why not add it as an option for cycles/eevee?

I guess lack of demand? Does anyone miss this straightforward bake option? Rather than hacking it together with multires and shrinkwraps?
February 17, 2025 at 4:42 PM
For reference in case anyone finds this here - The amazing @krisp.bsky.social pointed out that we can recreate the tri-planar effect with this node setup ❤️
December 12, 2024 at 11:45 AM
Here's a video - at the start, that's how we want to be able to manipulate the coords - like at the start, not the streaky style at the end. :)
December 12, 2024 at 10:15 AM
[2] ...but whatever the settings it seems there's always warping going on in how the normal maps are interpreted. e.g. in godot or sketchfab

Is that to be expected? & no way around it? Aside from hard edges & weighted beveled edges etc, i.e. not relying on such severe gradients?
December 5, 2024 at 9:31 PM
[1] Has anyone ever had much success exporting a completely smoothed 6 sided cube with a normal map that's baked from a hi-res beveled cube into e.g. #GodotEngine ?

It's never advisable to rely so heavily on a normal map with these extreme gradients...
December 5, 2024 at 9:30 PM
And we're back and that's a #bcon24 wrap!

Somehow gets even crazier, beautiful & inspiring each year.

How do you do it! 😀💥🎵🧡🥳
October 26, 2024 at 5:45 PM
#bcon24 Simon Thommes packing the room with some procedural oil painting.
October 24, 2024 at 9:42 AM