Benoit Toth
ahzenrei.bsky.social
Benoit Toth
@ahzenrei.bsky.social
Engine / Graphics programmer at Shiro games. Previously at Ubisoft.
Computing distance usually requires additional steps so it is better to avoid it if you don't need it. For example with convex shapes, GJK tells if you are intersecting but you need to run the EPA algorithm to compute the penetration. (GJK can give you an approximation for small penetration though.)
September 13, 2025 at 12:19 PM
Oh no
May 17, 2025 at 3:48 PM
The RG16 target could be a velocity buffer if it is a full depth prepass
February 1, 2025 at 3:57 PM