Aymeric Bard
agoth.bsky.social
Aymeric Bard
@agoth.bsky.social
Graphics coder at 🍎by day, imposter electronic musician and artist by night
I like to make things go fast (or go brrr)
Ok the error message seems to point at a misconfiguration of the MTLRenderPassDescriptor not giving a depth pixel format while your shader is writing to it.
So maybe you need a Unity expert? (I’m not sorry)
May 15, 2025 at 6:59 PM
I don’t get it: is it a compute shader or a render (fragment) shader? Cause I’m not sure you can write to depth in compute in Metal.
May 15, 2025 at 6:55 PM