I cannot recommend enough Situational Game Design - it really elegantly walks us through the psychology of play while also helping us build a toolkit of understanding how players are going to engage with what we have planned for them :)
January 9, 2025 at 8:24 AM
I cannot recommend enough Situational Game Design - it really elegantly walks us through the psychology of play while also helping us build a toolkit of understanding how players are going to engage with what we have planned for them :)
When I’m dealing with something quite big task-wise I always make sure I leave a smaller sub-task I really look forward to for the next day. That way rather than being daunted by the task I can’t wait to jump back in. I call it ‘Having Desert for Breakfast’ method 😁
January 2, 2025 at 10:28 AM
When I’m dealing with something quite big task-wise I always make sure I leave a smaller sub-task I really look forward to for the next day. That way rather than being daunted by the task I can’t wait to jump back in. I call it ‘Having Desert for Breakfast’ method 😁
Leaning more into the Science-y bit (since Left Hand of Darkness was already suggested) I strongly recommend The 99% Invisible City - it translates things we see every day into context! Also Robert Sheckley’s short stories (Douglas Adams quoted him as one of the biggest inspirations to Hitchhicker)
December 23, 2024 at 9:57 AM
Leaning more into the Science-y bit (since Left Hand of Darkness was already suggested) I strongly recommend The 99% Invisible City - it translates things we see every day into context! Also Robert Sheckley’s short stories (Douglas Adams quoted him as one of the biggest inspirations to Hitchhicker)