Drew for Level 99, R Talsorian, White Wolf & others; wrote for OG Vampire, Werewolf, & Wraith; developed OG Trinity & Adventure!
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Tough call—walk away from a job creating worlds? Plus, was always a HUGE supers fan—but there was an underlying tone to the deconstruction that I just bounced off of.
Tough call—walk away from a job creating worlds? Plus, was always a HUGE supers fan—but there was an underlying tone to the deconstruction that I just bounced off of.
1s canceling successes never made sense (penalized for having more dice?!), and a lower difficulty than WoD felt appropriate given the genre.
1s canceling successes never made sense (penalized for having more dice?!), and a lower difficulty than WoD felt appropriate given the genre.
One of my newbie mistakes was feeling I had to tie in all the "stuff that's gone before"—when we had very little idea what really had gone before and should've all known it'd change.
One of my newbie mistakes was feeling I had to tie in all the "stuff that's gone before"—when we had very little idea what really had gone before and should've all known it'd change.
And pretty much everyone wanted to do pulp first (because two-fisted adventuring is the best), but the feeling was sci-fi was a stronger (read: more marketable) genre to establish a new line.
And pretty much everyone wanted to do pulp first (because two-fisted adventuring is the best), but the feeling was sci-fi was a stronger (read: more marketable) genre to establish a new line.
I wasn't supposed to do anything other than port the system over, but I recall sneaking in some setting revisions for better cohesion.
(I think "Trinity Universe" was a Richard Thomas call.)
I wasn't supposed to do anything other than port the system over, but I recall sneaking in some setting revisions for better cohesion.
(I think "Trinity Universe" was a Richard Thomas call.)
Transatlantic brainstorming on a new title was fun.
Transatlantic brainstorming on a new title was fun.
(And, system-wise, many of the innovations made in Æon found their way into future iterations of the Storyteller System.)
(And, system-wise, many of the innovations made in Æon found their way into future iterations of the Storyteller System.)