I use my own game engine written in C++, OpenGL and SDL.
https://agatedragon.blog/
#gamedev #shader #vfx
agatedragon.blog/2025/10/31/c...
#gamedev #shader #vfx
agatedragon.blog/2025/10/31/c...
agatedragon.itch.io/agate-dragon...
#pixelart #indiedev #indiegame #agatedragon
agatedragon.itch.io/agate-dragon...
#pixelart #indiedev #indiegame #agatedragon
agatedragon.itch.io/agate-dragon...
#pixelart #indiedev #indiegame #agatedragon
agatedragon.itch.io/agate-dragon...
#pixelart #indiedev #indiegame #agatedragon
agatedragon.itch.io/agate-dragon...
#pixelart #indiedev #indiegame
agatedragon.itch.io/agate-dragon...
#pixelart #indiedev #indiegame
A collection of arcade inspired pixel art snake games.
Play classic snake and see how large you can grow. Or take on an AI controlled snake in versus mode, and use your size to pressure the other snake
agatedragon.itch.io/agate-dragon...
#pixelart #indiedev #indiegame
A collection of arcade inspired pixel art snake games.
Play classic snake and see how large you can grow. Or take on an AI controlled snake in versus mode, and use your size to pressure the other snake
agatedragon.itch.io/agate-dragon...
#pixelart #indiedev #indiegame
Cleaned up version using an art tool.
There are pixel art scaling algorithms out there which could save time here. But at the end of the day, art tools are more flexible!
Cleaned up version using an art tool.
There are pixel art scaling algorithms out there which could save time here. But at the end of the day, art tools are more flexible!
Scaling the image leads to it getting blurred!
Scaling the image leads to it getting blurred!