Gay furry trash with a lot of reposts, rambles, and maybe 3D renders once in a blue moon
❤️ @faustyyyy.bsky.social ❤️
Motorslice has a really wonderful somber atmosphere that's also simultaneously beautiful thanks to excellent lighting and ambience. Understands what made Mirror's Edge in particular such a memorable parkour game not just from movement but from its sense of place.
Motorslice has a really wonderful somber atmosphere that's also simultaneously beautiful thanks to excellent lighting and ambience. Understands what made Mirror's Edge in particular such a memorable parkour game not just from movement but from its sense of place.
Another wonderful sketch from @deaddragonp.bsky.social, thank you again!
Another wonderful sketch from @deaddragonp.bsky.social, thank you again!
if dergs are what u need,,,
if dergs are what u need,,,
Whoever came up with picross with Happy Home Designer is a fucking brain genius and I love you, holy shit it is kino
Whoever came up with picross with Happy Home Designer is a fucking brain genius and I love you, holy shit it is kino
Instead of being a nice cozy climbing game that benefits from VR immersion and direct control, it's one of those stupid fucking YouTuber climb or fall all the way to the bottom anger tests that now happens to be in VR. Did not do itself any favors when I kept clipping into floors.
Instead of being a nice cozy climbing game that benefits from VR immersion and direct control, it's one of those stupid fucking YouTuber climb or fall all the way to the bottom anger tests that now happens to be in VR. Did not do itself any favors when I kept clipping into floors.
A diorama builder in VR has real potential, but it's also a little *too* simplistic especially with how it tells you where to plop parts. Feels like a VRChat world. I could see something way cooler if this played with scale; you're in VR, use it to your advantage!
A diorama builder in VR has real potential, but it's also a little *too* simplistic especially with how it tells you where to plop parts. Feels like a VRChat world. I could see something way cooler if this played with scale; you're in VR, use it to your advantage!
I figured I should try VR demos this time around! This was kinda cute, but admittedly I don't think VR really elevates the experience; I feel like I've played puzzle games like this. Also quite literally there needs to be a height option, because I was sitting on the floor to play this one.
I figured I should try VR demos this time around! This was kinda cute, but admittedly I don't think VR really elevates the experience; I feel like I've played puzzle games like this. Also quite literally there needs to be a height option, because I was sitting on the floor to play this one.
I think there's something potentially here because it feels *good* to get a hold of how you drift around and use your momentum to your advantage, but the camera and readability issues kill it right now. Fast reactions are one thing, but you need frame accuracy to see what's coming
I think there's something potentially here because it feels *good* to get a hold of how you drift around and use your momentum to your advantage, but the camera and readability issues kill it right now. Fast reactions are one thing, but you need frame accuracy to see what's coming
ok so legitimately i actually need to do a more proper round 2 on this because i played this at like 2am and was not expecting this to be a real ass genuine proper 3D platformer with great controls and exploration; did not finish this so expect another note later
ok so legitimately i actually need to do a more proper round 2 on this because i played this at like 2am and was not expecting this to be a real ass genuine proper 3D platformer with great controls and exploration; did not finish this so expect another note later
I'M SORRY
I'M SORRY
Roguelites are an insanely saturated genre and there's just too many other shooters within it that are more interesting to me than this. No map with how samey the rooms and art look doesn't do it any favors. The HUD and text are scaled WAY too small. Just didn't click for me.
Roguelites are an insanely saturated genre and there's just too many other shooters within it that are more interesting to me than this. No map with how samey the rooms and art look doesn't do it any favors. The HUD and text are scaled WAY too small. Just didn't click for me.
I think this will have an audience with the Skater XL/Session fans and less so Tony Hawk or skate. fans by how it emphasizes a maximalist control scheme and the heavy incredibly fast physics. It's neat and there's potential to its sandbox but not my jam.
I think this will have an audience with the Skater XL/Session fans and less so Tony Hawk or skate. fans by how it emphasizes a maximalist control scheme and the heavy incredibly fast physics. It's neat and there's potential to its sandbox but not my jam.
Lumping these two together because they're both essentially concept demos and not even remotely finished. Recharge cares too much about being on UE5, MechaKnight needs to find its mechanical gameplay loop.
Lumping these two together because they're both essentially concept demos and not even remotely finished. Recharge cares too much about being on UE5, MechaKnight needs to find its mechanical gameplay loop.
gay little creature joins a union to destroy corrupt megacorporation from polluting the environment
gay little creature joins a union to destroy corrupt megacorporation from polluting the environment
Remembered seeing this on social media a while back and thought the concept was cool. It IS cool as hell, and just in general *everything* about this is so incredibly unique and brimming with cheerful excitement. Less a precision platformer and more playful puzzle sandbox.
Remembered seeing this on social media a while back and thought the concept was cool. It IS cool as hell, and just in general *everything* about this is so incredibly unique and brimming with cheerful excitement. Less a precision platformer and more playful puzzle sandbox.
Did not live up to the initial trailer. When there *is* destruction and chaos it's highly entertaining and impressive, but it's a more story focused than I was expecting and it's *really* meandering. Could not stand the writing and dialogue.
Did not live up to the initial trailer. When there *is* destruction and chaos it's highly entertaining and impressive, but it's a more story focused than I was expecting and it's *really* meandering. Could not stand the writing and dialogue.