AfterHPZero
afterhpzero.bsky.social
AfterHPZero
@afterhpzero.bsky.social
Making games where pressure is the mechanic.

Systems-first. Consequences included.
Pinned
AfterHPZero is an indie studio focused on systems-driven games built around tension and long-term consequences.

Current project: a dungeon crawler where survival is about managing pressure, not perfect play.

Very early days. We’ll post updates as things come online.
AfterHPZero — Dev Log (Movement v0)

Locomotion contract for sprint + crouch is now locked.

Thread below for details.

#gamedev
#indiedev
January 21, 2026 at 2:22 AM
Hi, we’re a large and benevolent digital entity.

Our community guidelines require a profile picture to ensure “safety and authenticity.”

What happens to that image afterward is… outside the scope of this discussion.

Thank you for your cooperation.
January 19, 2026 at 3:38 PM
If a system controls outcomes, it must declare its rules.

If a promise affects a life, it must be explicit.

(Otherwise it’s just deferred harm.)
January 17, 2026 at 2:13 PM
AfterHPZero - Dev Log (Week 0)

Inventory and stat systems are now in place at a foundational level.

Thread below for details.
January 11, 2026 at 5:59 PM
AfterHPZero is an indie studio focused on systems-driven games built around tension and long-term consequences.

Current project: a dungeon crawler where survival is about managing pressure, not perfect play.

Very early days. We’ll post updates as things come online.
January 10, 2026 at 8:46 PM