PC hardware & OC
High Refresh Rate VRR | RayTracing | HDR
Silent Hill 2 remake
Chrome open in the background vs closed (just open, no video playing or anything)
don't play with open chrome kids, even if you have enough ram
Silent Hill 2 remake
Chrome open in the background vs closed (just open, no video playing or anything)
don't play with open chrome kids, even if you have enough ram
DLAA vs DLSS Quality (both preset K and x3 FG)
no idea why frame intervals are so much worse with DLSS Q
data is repeatable and consistent. I notcd it with naked eye before any profiling
DLAA vs DLSS Quality (both preset K and x3 FG)
no idea why frame intervals are so much worse with DLSS Q
data is repeatable and consistent. I notcd it with naked eye before any profiling
1) No limiter (variable), native Reflex, 3xFG
2) RTSS Reflex limiter (below AVG)
and all of this with almost no added input lag
1) No limiter (variable), native Reflex, 3xFG
2) RTSS Reflex limiter (below AVG)
and all of this with almost no added input lag
which is especially important on OLEDs because even slight variations produces VRR flickering
in example: Silskong that was a subject to some VRR flicker when using async limiter/non limiter now is perfectly flicker-free
which is especially important on OLEDs because even slight variations produces VRR flickering
in example: Silskong that was a subject to some VRR flicker when using async limiter/non limiter now is perfectly flicker-free
After quick testing I'm pretty confident that it's the best limiter both in terms of latency and frametime pacing
After quick testing I'm pretty confident that it's the best limiter both in terms of latency and frametime pacing
clunky, sometimes broken - just as expected. I would even be disappointed if there were no authentic broken stalker experience. The only downside for me yet is UE5. They definitely lost some uniqueness by using you-know-what-to-expect engine
clunky, sometimes broken - just as expected. I would even be disappointed if there were no authentic broken stalker experience. The only downside for me yet is UE5. They definitely lost some uniqueness by using you-know-what-to-expect engine