Lio's Builds & Rambles
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aelioswriting.bsky.social
Lio's Builds & Rambles
@aelioswriting.bsky.social
He/Them. Writer. Chronically tired author rambling about their fantasy world, Aetheren.
Because writing on social media counts as writing... right?
Also, writing a book in English when it's your second language is both fun and ridiculously annoying.
On other news, my earrings are fine and safely returned to me, and the slug is back on the grass to live happily its life.
Wish I could say the same about mine.
6/6
September 2, 2025 at 7:11 PM
Blaming randomness will never bring you what you truly want, but seeing what are consequences may bring you much clarity in your life.
Or so I think anyway. Whatever. Today isn't a good day, and rambling about randomness may yet be the only way to cope I still have and can do.
5/6
September 2, 2025 at 7:11 PM
Either you lack the distance to see what is going on, or you don't have the time to really look deeper.
It's not necessarily important to make the difference between the two when the stakes are lows. But when the cost gets higher...
4/6
September 2, 2025 at 7:11 PM
Is this important? Not really. Should I really make a full entry of only this? Probably not. Will I? Yes.
Consequences and randomness are tied. Which one is which is only something you can see after the facts since, when you're living the events.
3/6
September 2, 2025 at 7:11 PM
Losing my earrings in the grass was one thing, finding a slug in my shoe another altogether. Yet both events were tied in how the latest was both a consequence of walking into the grass and going back to look for what I lost, which meant putting back my shoe and finding said slug.
2/6
September 2, 2025 at 7:11 PM
Journal entry 3: Today isn't a good day.

Tired and aching, today was both enlightening by the reading I did, but also a lesson in patience with myself (not tiring myself out more than I already was) but also on how to deal with the consequences of the tiredness and the random events of life.
1/6
September 2, 2025 at 7:11 PM
It's all natural and happens in any type of infrastructure, really, but a house multiplies that because you live in it, even if it's only for a day.
It's charming or beautiful and comfortable. Or it's disturbing or just very scary! Who knows what you feel? But you do feel the soul of the house.
3/3
September 1, 2025 at 2:33 AM
Good or bad or just what it is, there’s always something: the scent in the air, the way the corners collect dust or light. A house can be cluttered or bare, loud with colour or with fading paint. Or it is in how the house cracks, the walls shift ever so slightly, or the roof groans...
2/3
September 1, 2025 at 2:33 AM
Journal entry 2: houses.

Each house have, in their own way, some sort of soul. Not a real one per se, no sentience, but they reflect their owners or the history that have made them, little pieces at a time. There's history and a sort of legacy. Not all, but even that tells a story of its own.
1/3
September 1, 2025 at 2:33 AM
The fact that my characters managed to surprise me at least once per scene I include them in, tell you how happy they are about said consequences. Oops. Oh well, I'm sure it will be fine... yeah, who am I kidding? My characters will stage a revolt at this rate.
#writingProblems
August 30, 2025 at 5:41 PM
No regret at all about that one, but it sure is funny in retrospect cause not only did it fix plot holes, but it also made more sense for the setting.
So thank you to my little Archivist who refused to be anything else than themself. You're an icon.
August 30, 2025 at 12:26 PM
So... that means I can make mine even taller just for fun. Good to know!
I love having one rule for my worldbuilding: "If it seems too much, it's probably not enough."
August 30, 2025 at 4:20 AM
Is making a mountain 20.000m high too much? No. No, that may yet be my most reasonable idea of the day.
August 30, 2025 at 3:35 AM