Adrian Hon
@adrianhon.bsky.social
Founder and former CEO of Six to Start, made Zombies, Run!, wrote "You've Been Played" and "A History of the Future in 100 Objects".
Associate Artist at the Traverse Theatre. Writing a book about immersive art.
Blog: mssv.net
Associate Artist at the Traverse Theatre. Writing a book about immersive art.
Blog: mssv.net
Anyway here's my thread on this from the last time it blew up
As someone who wrote a whole book about the gamification of society, I have Many Thoughts on this.
So, I’m not sure this is absolutely the first time this has been done, but it’s unusual in how openly it’s been publicised.
So, I’m not sure this is absolutely the first time this has been done, but it’s unusual in how openly it’s been publicised.
Ukraine launches new points for killing Russians scheme
The scheme allows Ukrainian troops to trade videos of confirmed kills on the battlefield for prizes.
www.bbc.co.uk
November 3, 2025 at 2:36 PM
Anyway here's my thread on this from the last time it blew up
I know some of the game designers, so I'm sure at least a few of them are good, but that's still a heck of an outlay
October 29, 2025 at 12:25 PM
I know some of the game designers, so I'm sure at least a few of them are good, but that's still a heck of an outlay
Oh amazing! A lot of this stuff is totally gamifiable, I know there's a VR game where you pack boxes in a pseudo-Amazon warehouse.
October 23, 2025 at 2:20 PM
Oh amazing! A lot of this stuff is totally gamifiable, I know there's a VR game where you pack boxes in a pseudo-Amazon warehouse.
Yeah that’s what I told them!
October 22, 2025 at 5:54 PM
Yeah that’s what I told them!
Talks about a situation in the Saw immersive experience where designers are essentially responsible for heightened emotional response, including inadvertent physical contact.
So: create physical distance/barriers between performer and audience.
So: create physical distance/barriers between performer and audience.
October 22, 2025 at 2:06 PM
Talks about a situation in the Saw immersive experience where designers are essentially responsible for heightened emotional response, including inadvertent physical contact.
So: create physical distance/barriers between performer and audience.
So: create physical distance/barriers between performer and audience.
Must have an "authoritative presence" available to de-escalate alcohol-fuelled behaviour – not necessary a big guy but someone who can hold space and command attention.
Don't argue, just change perspective. "I get what you're saying but today we don't do X here"
Don't argue, just change perspective. "I get what you're saying but today we don't do X here"
October 22, 2025 at 2:06 PM
Must have an "authoritative presence" available to de-escalate alcohol-fuelled behaviour – not necessary a big guy but someone who can hold space and command attention.
Don't argue, just change perspective. "I get what you're saying but today we don't do X here"
Don't argue, just change perspective. "I get what you're saying but today we don't do X here"
Ensure the experience is designed and performers are equipped w/ access tools like sensory backpacks, simplified scripts, variable difficulty levels.
Last week they introduced a new idea from an access consultant: every performer now has a laminated paper printed Paddington paw that says "Stop"
Last week they introduced a new idea from an access consultant: every performer now has a laminated paper printed Paddington paw that says "Stop"
October 22, 2025 at 2:06 PM
Ensure the experience is designed and performers are equipped w/ access tools like sensory backpacks, simplified scripts, variable difficulty levels.
Last week they introduced a new idea from an access consultant: every performer now has a laminated paper printed Paddington paw that says "Stop"
Last week they introduced a new idea from an access consultant: every performer now has a laminated paper printed Paddington paw that says "Stop"
Make sure performers know anyone who's coming in advance who might have different needs (including influencers!)
October 22, 2025 at 2:06 PM
Make sure performers know anyone who's coming in advance who might have different needs (including influencers!)
Crucial that Mental Health First Aider isn't someone who is incentivised to get performers back working asap, i.e. someone removed from day-to-day operations.
October 22, 2025 at 1:49 PM
Crucial that Mental Health First Aider isn't someone who is incentivised to get performers back working asap, i.e. someone removed from day-to-day operations.
CODE RED: e.g. biohazard, e.g. kid throwing up or pooping (I am assuming). If you have kids at your attraction, make sure you have a lot of biohazard sand around!
CODE RED X: e.g. Zero tolerance for transphobia.
CODE RED X: e.g. Zero tolerance for transphobia.
October 22, 2025 at 1:47 PM
CODE RED: e.g. biohazard, e.g. kid throwing up or pooping (I am assuming). If you have kids at your attraction, make sure you have a lot of biohazard sand around!
CODE RED X: e.g. Zero tolerance for transphobia.
CODE RED X: e.g. Zero tolerance for transphobia.
"CODE RED X" was added only after a lot of internal discussion, since it's highly disruptive to everyone – but they added it when everyone agreed it was a highly exceptional use-case, rarely required but very important.
October 22, 2025 at 1:44 PM
"CODE RED X" was added only after a lot of internal discussion, since it's highly disruptive to everyone – but they added it when everyone agreed it was a highly exceptional use-case, rarely required but very important.
3-level escalation system (other shows will want different numbers!)
Uses an in-room emergency button, powered by COGS show automation software.
Uses an in-room emergency button, powered by COGS show automation software.
October 22, 2025 at 1:42 PM
3-level escalation system (other shows will want different numbers!)
Uses an in-room emergency button, powered by COGS show automation software.
Uses an in-room emergency button, powered by COGS show automation software.
De-escalate through a palette of in-world language.
Emphasis I, not you: "I don't want to miss our train!" if you want the group to get a move on, etc.
Prevent adults from getting in your face by putting one foot forward.
Emphasis I, not you: "I don't want to miss our train!" if you want the group to get a move on, etc.
Prevent adults from getting in your face by putting one foot forward.
October 22, 2025 at 1:40 PM
De-escalate through a palette of in-world language.
Emphasis I, not you: "I don't want to miss our train!" if you want the group to get a move on, etc.
Prevent adults from getting in your face by putting one foot forward.
Emphasis I, not you: "I don't want to miss our train!" if you want the group to get a move on, etc.
Prevent adults from getting in your face by putting one foot forward.