Recently released Rift Riff: https://riftriff.com
We initially linked to our website, but that was also rejected; presumably because that too contained links to other stores.
Builds where we remove other store mention are approved.
We initially linked to our website, but that was also rejected; presumably because that too contained links to other stores.
Builds where we remove other store mention are approved.
(screenshot of the shop interface in the editor, where, as you can see, the localization keys are not translated by default)
(screenshot of the shop interface in the editor, where, as you can see, the localization keys are not translated by default)
(explainer video: white is the joystick base, blue the touch position)
(explainer video: white is the joystick base, blue the touch position)
#godotengine #gamedev
#godotengine #gamedev
App Store (iOS):
apps.apple.com/us/app/rift-...
Google Play (Android):
play.google.com/store/apps/d...
App Store (iOS):
apps.apple.com/us/app/rift-...
Google Play (Android):
play.google.com/store/apps/d...
- got a major free update on Steam!
- released on iOS and Android!
- is 30% off as part of a Steam Daily Deal!
i'm so proud, and exhausted. please buy & enjoy the game, repost this, leave a review, ∞ 🙏🏼
- got a major free update on Steam!
- released on iOS and Android!
- is 30% off as part of a Steam Daily Deal!
i'm so proud, and exhausted. please buy & enjoy the game, repost this, leave a review, ∞ 🙏🏼
we were already using Vorbis compression (file ext: .ogg) but found that setting the export quality to the lowest number possible barely made a difference in audio quality, yet reducing file size by 75-90%! #gamedev
we were already using Vorbis compression (file ext: .ogg) but found that setting the export quality to the lowest number possible barely made a difference in audio quality, yet reducing file size by 75-90%! #gamedev
and in combination with custom anchors on Controls, any responsive design is possible.
and in combination with custom anchors on Controls, any responsive design is possible.
I ended up making two 'parent structures': one for portrait and one for landscape. I simply (re)parent the panels to the applicable structure.
I ended up making two 'parent structures': one for portrait and one for landscape. I simply (re)parent the panels to the applicable structure.
how I made this, in a thread 🧵👇🏼 #gamedev #godotengine
how I made this, in a thread 🧵👇🏼 #gamedev #godotengine