Adel Faure ⏚🍉
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adelfaure.bsky.social
Adel Faure ⏚🍉
@adelfaure.bsky.social
Text mode, games, tools and live coding
He/him
https://www.adelfaure.net/
Support me on https://ko-fi.com/adelfaure
Just making weird stuff
November 12, 2025 at 2:05 PM
In July, I made an ambitious parallax based ASCII interactive artwork as a commission for x.com/danywander. It is online since a few weeks now on of.domains. I made a standalone version with a background music on adelfaure.net/artware/asci.... Source code is available on gitlab.com/adelfaure/op...
October 15, 2025 at 1:45 PM
I started a robot invasion on my computer

adelfaure.net/artware/robo...
October 14, 2025 at 6:07 PM
Broken screen
September 23, 2025 at 2:40 PM
A train and a witch

#ASCIIart #Animation
August 2, 2025 at 1:43 PM
Stealing a cow

#ASCIIart #animation
August 2, 2025 at 10:03 AM
Village on a hill

#ASCIIart
July 23, 2025 at 3:50 PM
Working on a big scrollable ASCII landscape with vertical parallax effect for a commission. Sky part is done, still lot of stuff to do on the ground part
July 21, 2025 at 7:36 AM
#ASCIIart flock
July 17, 2025 at 11:17 PM
#ASCIIart flying bird
July 17, 2025 at 7:53 AM
Exploring a mysterious text mode world

#generativeart #textmode
June 23, 2025 at 9:07 AM
**Warning: flashing images**

I'm getting into live coded audio and visual noise. Both visual and audio are made from the same data. The generative aspect is mostly based on data feedback modulated by sine functions and time

#generativeart #textmode #noise #livecoding
June 21, 2025 at 9:01 AM
I've finished the poster for this year's Lyon Algorave
#textmode #pixelart #poster #algorave
April 11, 2025 at 11:38 AM
After two years, I'm finally putting some new music on www.adelfaure.net. Named “Velours Polaire” its a recording of my solo session (we did also duo, trio group session) at the live coding concert on March 14 at Labomedia's garage in Orléans. You can listen to it here adelfaure.net/music/#velou...
March 24, 2025 at 1:00 PM
Made for a RPG style dialog screen mockup for The Wind through the Wheels inspired by Roadwarden main screen.

#textmode #pixelart #gamedev #TheWindThroughTheWheels
February 28, 2025 at 8:31 AM
February 28, 2025 at 8:31 AM
For example, the forest will prevent wind, while the mountains will increase the chances of ascents and descents. These elements will be encountered as some sort of enemies sending malus to the characters stats, and skills will be available to eliminate them or convert them into bonuses
(5/9)
February 27, 2025 at 6:19 AM
ASCII surely was cool but colored text mode will allow more expressiveness and cool animation style like the cycling animation I posted. Here a mock-up for the riding screen, including landscape parallax scrolling and dialogue between characters waiting road events and getting to destination
(3/9)
February 27, 2025 at 6:19 AM
Textmode cycling.
Made using Textor with a custom bitmap font close to PETSCII but not really.
Palette used is anb16 by @anubiarts.bsky.social
February 11, 2025 at 3:47 PM
Made this demo like stuff while working on Textor's audio implementation.

I used a live-coding tool I made that is quite a copycat of @ertdfgcvb.xyz Play play.ertdfgcvb.xyz (don't do nft).

Its hidden on my website here adelfaure.net/lab/textorLi... very poorly documented and only in french
February 5, 2025 at 3:08 PM
#ASCIIart redrawn of Cabanel's Fallen Angel working on a .nfo commission for @icarusredux.bsky.social
December 13, 2024 at 9:10 PM
I've been documenting Textor, my JavaScript library for text-based and tile-based graphics, for several weeks. It's been more work than I expected, but it's starting to come together. I'm adding ASCII diagrams about library principle and structure hope it will help explain things
December 11, 2024 at 12:12 PM
Text mode collisions
December 1, 2024 at 9:16 PM
getting even weirder
November 26, 2024 at 2:00 PM
These days I'm into making sprites colliding with text mode areas. It leads to strange visual tests
November 26, 2024 at 9:51 AM