https://adastragames.com | https://discord.gg/uuYC48wE4c | https://ascbi.net
Join our Discord server (link in Profile). Come play the game that X-Wing wished it were. :)
Join our Discord server (link in Profile). Come play the game that X-Wing wished it were. :)
I didn't finalize the camera position until the end of turn 1, and I probably need to overlay text labels on the ships on the next one I do.
As well as turn number and step labels.
But hey, shiny!
I didn't finalize the camera position until the end of turn 1, and I probably need to overlay text labels on the ships on the next one I do.
As well as turn number and step labels.
But hey, shiny!
The Not Again is also dead, but since the Not Again is still alive, it doesn't reincarnate yet.
The Not Again is also dead, but since the Not Again is still alive, it doesn't reincarnate yet.
Turn 3.
Turn 3.
Tim did two SI hits, destroying a fighter.
On the second row of Xs, you can see Teetengee working out some anger management issues...
Tim did two SI hits, destroying a fighter.
On the second row of Xs, you can see Teetengee working out some anger management issues...
Which leads to this table:
Which leads to this table:
Like this bad boy from Newton's Cradle:
Sadly, there's no call for Really Kewl Wingz with geometry that makes no aerodynamic sense, and especially no call for tail-planes/rudders.
Like this bad boy from Newton's Cradle:
Sadly, there's no call for Really Kewl Wingz with geometry that makes no aerodynamic sense, and especially no call for tail-planes/rudders.
And it comes with the paints! Game changer!
I wonder what the cards look like!
And it comes with the paints! Game changer!
I wonder what the cards look like!
Charles Oines does great work.
I expect to send these to press tomorrow, and be shipping the game in about 2 weeks.
Charles Oines does great work.
I expect to send these to press tomorrow, and be shipping the game in about 2 weeks.
We run teaching sessions for both games regularly; the Discord server in this account's bio is where we schedule them.
Click the right face on our anti-spam fake CAPTCHA to see all the channels.
We run teaching sessions for both games regularly; the Discord server in this account's bio is where we schedule them.
Click the right face on our anti-spam fake CAPTCHA to see all the channels.
Here's its map.
Here's its map.
Which we did!
We're trying to figure out how to pass through the Squadron Strike image data for a ship, including filepath, through Starmada's HTML sequence, and have found it to be dodgy.
Which we did!
We're trying to figure out how to pass through the Squadron Strike image data for a ship, including filepath, through Starmada's HTML sequence, and have found it to be dodgy.
This required digging through some places in the conversion process where we fixed (literally) cse of two numbers being flipped into the wrong columns.
This required digging through some places in the conversion process where we fixed (literally) cse of two numbers being flipped into the wrong columns.
We also fixed the Stutterwarp display.
The damage allocation tables are still broken.
We also fixed the Stutterwarp display.
The damage allocation tables are still broken.
However...
However...
This is the ship in Dan's spreadsheet:
It is not a sensible ship. It's "collection of corner cases for conversion" we made to test auto-conversion.
You'll want to read Alt Text for the bug-hunting.
This is the ship in Dan's spreadsheet:
It is not a sensible ship. It's "collection of corner cases for conversion" we made to test auto-conversion.
You'll want to read Alt Text for the bug-hunting.