Adam Ringhede
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adamringhede.bsky.social
Adam Ringhede
@adamringhede.bsky.social
Building 3D web things. Creator of Hology Engine https://hology.app
Spawning decal particles on particle world collisions

#gamedev #indiedev #webgl #threejs #HologyEngine
May 25, 2025 at 3:30 PM
Added projected decal materials with full support for PBR lighting including shadows, normal maps, roughness, etc in Hology Engine

#threejs #gamedev #webgl
May 24, 2025 at 12:27 PM
Trying out a dissolve effect with voronoi noise in a shader in Hology Engine

#threejs #gamedev #webgl #VFX
May 17, 2025 at 1:24 PM
This was accomplished with this typescript shader code
March 13, 2025 at 4:59 PM
Added support for animated sprite textures to the VFX editor using flipbooks

#threejs #gamedev
March 13, 2025 at 4:59 PM
New sculpting tool in Hology Engine for creating flat surfaces using a height sampled at the start of each sculpting stroke.
#gamedev #threejs
January 27, 2025 at 10:42 PM
Learn how to create shaders in Hology Engine with this tutorial for a water material

docs.hology.app/shaders/wate...

#threejs #gamedev #indiegame #gameengine #webgl
December 28, 2024 at 4:02 PM
Working on a stylized water shader for an upcoming tutorial

#threejs #gamedev #indiegame #gameengine #webgl
December 24, 2024 at 7:56 PM
Added a new feature in Hology Engine for updating the resolution of landscapes to create smoother surfaces and finer control of height map and vertex painting⛰️
#threejs #gamedev
November 29, 2024 at 7:21 AM
Working on #ai features for Hology Engine.

#threejs #gamedev
November 26, 2024 at 10:52 PM
Now you can switch between dark and light mode in the Hology editor ✨
October 13, 2024 at 11:17 AM
Adding trail rendering in the Hology VFX editor

#threejs #gamedev
October 8, 2024 at 4:42 PM
Added support for controlling softness of particles. This helps avoid hard edges when particles intersect with other objects.
#threejs #gamedev
September 29, 2024 at 8:08 PM
Making some improvements to VFX in Hology Engine

#threejs #gamedev
September 28, 2024 at 2:15 PM