Sr. Game Designer at Ready At Dawn. Lone Echo 2, unannounced project.
Previously worked on Silent Hill, Castlevania, Voltron VR Chronics.
I’ve worked in AR/VR since the DK1 days. Currently at Ready At Dawn (Meta). I specialize in “game feel” and Narrative in VR. I’m always collab’ing on experimental project in Unity/Unreal (reach out!).
I’ve worked in AR/VR since the DK1 days. Currently at Ready At Dawn (Meta). I specialize in “game feel” and Narrative in VR. I’m always collab’ing on experimental project in Unity/Unreal (reach out!).
Being a creative is tough. Being a creative from a blue collar family is really, really tough. You’re self-cultivating skills, habits, tastes, mental models, etc., as you go without generational knowledge to lean on.
But, blue collars bring fresh perspectives.
Being a creative is tough. Being a creative from a blue collar family is really, really tough. You’re self-cultivating skills, habits, tastes, mental models, etc., as you go without generational knowledge to lean on.
But, blue collars bring fresh perspectives.
I’m a Sr. Game Designer at Ready At Dawn. I specialize in gameplay mechanics and “game feel” in VR.
I’m a Sr. Game Designer at Ready At Dawn. I specialize in gameplay mechanics and “game feel” in VR.