AdamCYounis ➡️ GCAP
banner
adamcyounis.bsky.social
AdamCYounis ➡️ GCAP
@adamcyounis.bsky.social
powerhouse.com.au/program/alt-...

A Powerhouse initiative, presented in partnership with City of Parramatta, Screen Australia and Screen NSW. #ALTGAMES #PowerhouseMuseum #AustralianGames
ALT: GAMES
ALT: GAMES is a new festival that brings together the Australian games community and industry.
powerhouse.com.au
March 6, 2025 at 10:32 PM
I'm taking your efforts in good faith but I have to say, I think Bluesky is a poor platform to share such a message. I really think that most readers would see the graphs and these posts and come away more confused.
January 22, 2025 at 9:36 AM
In your own graphic, the only image that has a tick against "pixel perfect" is functionally identical to what I would describe as pixel perfect, so by your own standard we're just talking about dolphins.

If there are under-the-hood differences, your graphic isn't sufficient to explain them.
January 22, 2025 at 9:18 AM
You can always contribute to the conversation in a more permanent format and in more depth. That way your definition doesn't have to die.
January 22, 2025 at 9:03 AM
Reading your other post, I wonder if you might be confused about the content of my video.

Our definitions are the same for pixel perfect, as far as I can tell, and as far as I communicated in the video.
January 22, 2025 at 8:47 AM
I trust your voice in this topic but when it comes to pixel art games in off-the-shelf engines like Godot and Unity, this is how the terminology is used. The Unity engine itself has a component called "pixel perfect camera" that scales and snaps content to a low res texture.
January 22, 2025 at 8:45 AM
I gave up microblogging (is that still what we call it?) a while ago but I'll have much to say about my projects soon, so you may get your wish :)
December 4, 2024 at 12:46 AM