Actual Media
actualmedia.bsky.social
Actual Media
@actualmedia.bsky.social
Turning a satire account into a force for good.
Casual photographer in- and outside VR.
Turns out I rather enjoy getting out with my camera and being more conscious about taking pictures, the way the light hits things, animals hiding and moving about, the qualities of different lenses, playing with camera settings... It's fun!
February 17, 2026 at 2:37 AM
A few more
January 10, 2026 at 8:04 PM
Are you using Spout to stream the camera output into OBS? Just switching camera mode to Stream doesn't do anything on Desktop, you gotta use the Spout Stream toggle that appears in Stream mode.
April 10, 2025 at 12:42 AM
No way to edit points from afar at the moment. Gotta clear and re-add with the correct values. There's a Canny requesting a way to edit far-away points, but unsure if it's being worked on yet.
March 31, 2025 at 3:23 PM
March 25, 2025 at 1:41 AM
* Customizable post-processing filters that the dolly can animate (exposure, etc)
* Expose the camera dolly to Udon
* Expose OSC sending/receiving to Udon
* Broadcasting a spout stream to video players
* Camera dolly AudioLink integration?

3/?
March 8, 2025 at 3:01 PM
* Bulk editing points, moving a whole path
* Editing points in the quick menu or somewhere else so I don't have to walk up to points
* Video capture with combined mic and world audio
* Individual path easing setting (so each path can use a different ease option)

2/?
March 8, 2025 at 3:01 PM
In retrospect I see why the second pic got tagged as spicy... Not just the painting but the tail placement is just perfect
January 19, 2025 at 7:48 PM
Haven't tried these myself but there's UdonVoiceUtils by Guribo and PlayerAudioTXL by vrctxl. Might be worth investigating if those can do what you're looking for.
January 11, 2025 at 4:32 AM
Would really prefer to avoid OnAudioFilterRead (if that's even whitelisted on Udon, not sure), but maybe that's the only way to grab the audio from video players?
January 7, 2025 at 3:03 PM