Antoine Cohade
acohade.bsky.social
Antoine Cohade
@acohade.bsky.social
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Definitely, when I was looking at tessellation / subdivision it quickly became a key concept to wrap your head around !
January 10, 2025 at 7:49 AM
I’ve always been curious about this pre-pixel barrier.. The hardware must store somehow pre-shading pixels (some kind of ring buffer, maybe?). Don’t you ultimately run out of that storage preventing any VS to be dispatched ?
December 2, 2024 at 10:47 PM
and Sebastian Aaltonen :)
November 23, 2024 at 9:06 AM