Adam Marrs
banner
acmarrs.bsky.social
Adam Marrs
@acmarrs.bsky.social
Graphics and video games. Principal Graphics Engineer at NVIDIA. Computer Science PhD. Thoughts here are my own.
Congrats Brian! Very well deserved.
May 14, 2025 at 12:37 PM
It's an astonishing achievement by a (relatively) small group. Keep on playing, there are great moments of levity and humor mixed in.
April 28, 2025 at 2:46 PM
The Zorah Sample Content is available here: developer.nvidia.com/rtx-kit
NVIDIA RTX Kit
Render game assets with AI, create game characters with photo-realistic visuals, and more.
developer.nvidia.com
April 16, 2025 at 1:24 PM
Instructions on how to access NvRTX, our branch of Unreal Engine, are here: developer.nvidia.com/game-engines...

Once you're setup, pull the nvrtx-5.4_zorah_experimental branch to try out the code.
NVIDIA RTX Branch (NvRTX)
Shortens development cycles and creates more stunning visuals.
developer.nvidia.com
April 16, 2025 at 1:23 PM
@nicolas-lopez.bsky.social FYI: the Zorah sample content is now posted (see the "Download Zorah Sample" button) developer.nvidia.com/rtx-kit/. It's a chonky download at 108GB. Enjoy 😄
NVIDIA RTX Kit
Render game assets with AI, create game characters with photo-realistic visuals, and more.
developer.nvidia.com
April 11, 2025 at 7:01 PM
Also, congrats and great job with AC Shadows! I’m happy to see you all using RTXGI/DDGI-ish irradiance probes as an infinite bounce cache after the second path vertex. This is exactly what I’ve been wanting to see in (more) games since the first release of RTXGI! 🥳
March 27, 2025 at 5:59 PM
Thanks, @nicolas-lopez.bsky.social! This is unintended. I think some wires may have gotten crossed. I’ll look into it and post the correct link as soon as it’s available.
March 27, 2025 at 5:59 PM
Yup! The talk was recorded and will be available for free on the NVIDIA On Demand site. Usually takes a few weeks for it to show up. I’ll post a link when it arrives.
March 27, 2025 at 5:46 PM