ACluelessBull
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acluelessbull.bsky.social
ACluelessBull
@acluelessbull.bsky.social
Furry, writer, M:tG player. Usually coming up with dumb small ideas.
PFP: @dimensionaltorture.bsky.social
Messing with custom card ideas. Adelaide as picking up trinkets while he's out doing other things and throwing them at people
November 20, 2025 at 4:20 PM
Mmm Im realizing processors can eat suspend cards
October 23, 2025 at 2:40 PM
Dont mind me, just still fawning over this ych from @grandtaurus.bsky.social
October 20, 2025 at 4:00 PM
I am back to "at least an hour of blender a day" and last night I decided to start tackling hair on the model for Adelaide that I retopologized from Marsel a while ago (been procrastinating super hard on this 😵‍💫)
... I spent about as much time on the shader as the geometry but its going well so far
October 15, 2025 at 4:52 PM
Is it big enough for this?
October 8, 2025 at 12:58 PM
TGM4 added the old rank system to its equivalent to old Master mode, I need to get back on grinding it :O Getting there
September 6, 2025 at 8:05 PM
@raemyshu.bsky.social 's shading does it again :O
(Added color to a sketch she did, planning to use it as a story thumbnail)
September 3, 2025 at 12:59 PM
Switch 5: out, depthshaker titan, in, arcbound ravager. I want more counter synergies, so depthshaker doesnt do much for me here. Maybe if I build a treasure themed deck. Ravager letting me sac artifacts for free enables shenanigans, and being able to sac to itself to pass the counters on is great
August 29, 2025 at 1:36 PM
Oh and *piano* the updates never end.
August 28, 2025 at 1:47 PM
Switch 4: Out, tezzerets gambit, in, arcbound reclaimer. Again, Im not that into "draw a card, do minor deck theme", so this one's out. Reclaimer comes in as a way to get things back that interacts with the rest of the deck. Always looking for more free sacrifice, remove a counter, tap
August 28, 2025 at 1:32 PM
I forgot to add the relevant cards
August 27, 2025 at 12:50 PM
Okay I fixed it
August 27, 2025 at 12:41 PM
Well, I thought it looked *really* good. And then I looked at it this morning and it hit me.
August 26, 2025 at 2:02 PM
Switch 2: Out, chrome host seedshark, in, walking ballista. The tokens are artifacts after and they interact with proliferate, but I think I can be doing better things than making tokens I still have to pay for after doing something that I dont think is a deck *focus*. Walking ballista kills people.
August 26, 2025 at 12:50 PM
... some of the other commanders I am thinking about building. I might have a type
August 25, 2025 at 1:38 PM
Switch 1: out, Darksteel Reactor, in, Clock of Omens. A lot of people probably go more in on the Reactor plan, but just "get 20 counters on this" isnt interesting to me, so I'm getting rid of it first. Clock comes in as both a noncombat way to tap Kilo and a way to untap him (or other artifacts)
August 25, 2025 at 1:08 PM
Got the rigging to where I think I want it last night, next to figure out what short animations I want to mess with (and also get the mane added)
August 19, 2025 at 1:19 PM
While Im thinking about it, this happened while I was setting up IKs and it took me a bit to figure out what was going on
August 18, 2025 at 2:06 PM
Moo. (set up some IK on Adelaide last night)
August 18, 2025 at 10:19 AM
I still need to toss his mane on but I went ahead and finished up covering the topology (still has a lot to be improved but it's good enough for now
August 17, 2025 at 1:54 PM
Okay, blender, what the *hell* is this supposed to be?
August 16, 2025 at 9:11 PM
worked on the foot last night so I would know how many edges to make the loops around the leg
August 13, 2025 at 11:41 AM
I need to clean up my pictures on my phone
August 11, 2025 at 2:00 PM
Today looking over existing topology figuring out what needs to be destroyed and started over, I think I'm going to keep the head, hands, and chest, and everything else is getting destroyed and restarted
August 10, 2025 at 5:33 PM
Liked the last frame so I did a render of just it
August 9, 2025 at 9:29 PM