aceralex.bsky.social
@aceralex.bsky.social
(here)
April 20, 2025 at 2:22 PM
Dog Chud getting heightmogged by a catchad
April 20, 2025 at 2:20 PM
I think the extra Volumetric Fog water has is completely unnecessary.
All it does is make terain behind waterfalls very ugly.

It also limits the players vision significantly compared to vanilla. And it's quite performance heavy and reponsible for many bugs

(in order, fog on, fog off, vanilla)
April 10, 2025 at 6:39 PM
And I've discovered yet another problem with the current approach to water.
It's impossible to tell different biomes apart as you can't see the water tint.

Rn there's no tint at all. Ig it could be added but without a solid texture it'd still be too subtle to notice
April 10, 2025 at 5:28 PM
During noon shadows appear "stretched" on the sides of blocks. This looks weird imo
April 9, 2025 at 8:23 PM
Lava appears too red. It looks like tomato sauce
April 9, 2025 at 5:03 PM
Specular reflections tend to wash out the texture details at certain angles
Makes the material look super flat

(Obsidian seems to suffer most from this)
April 9, 2025 at 5:02 PM
Leaves are too shiny and metallic. They look... well metallic
April 9, 2025 at 5:00 PM
Idk if this a bug or not but blacks are extremely washed out with Vibrant Visuals

My skin's hand is fully black (#000000) but with VV it appears to be light gray during the day

Regular blocks also seem washed out to me but to a lesser degree
April 9, 2025 at 4:59 PM
Visibility underwater is greately reduce with VV enabled.

This is a major hindrance and will force players to temporarily turn off VV when working on anything underwater.

The underwater aspect of Vibrant Visuals should be reworked for better visibility (hopefully matching the clarity of non-VV)
April 9, 2025 at 4:55 PM
Another example. Can you tell that the lake isn't filled in correctly with Vibrant Visuals enabled?
April 9, 2025 at 4:50 PM
Here's some more issues with water.
This ties to what I was talking about but the readibility of water also relies heavily on water caustics. Due to a bug where caustics don't appear on translucent blocks you can see (or rather can't see) that water is almost invisible with VV enabled
April 9, 2025 at 4:49 PM
A shader that stays closer to vanilla in this regard is Complementary Reimagined. It keeps the vanilla water texture.
Sure it's less realistic but you can still easily tell how the water flows.

I don't think you need to completely scrap the current water style, but just add a regular texture to it.
April 9, 2025 at 4:45 PM
(Thread)
Water no longer has a texture and purely works off PBR. This poorly conveys information about the state of the water.

This will likely result in players having a temporarily turn off VV when working on technical builds, where having the water flow in very precise ways can be very important
April 9, 2025 at 4:41 PM
March 31, 2025 at 8:07 PM
I didn't notice it before but this language oddy kind of Yoru lol. "I'm ASA'S other personality" as in the opposite of the usually possessive language she uses.
Portraying herself as an extension of Asa's rather than the other way around.
February 3, 2025 at 10:28 PM
if only the EU citizens initiative got enough votes maybe there'd be some government support for this

sadly looks unlikely as it took 1 year to go from 300k to 400k (and you can't vote if you're not european ofc)
February 2, 2025 at 6:46 PM
the worst part about this is that most americans wont care and the rest support this
absolutely demonic nation
January 22, 2025 at 6:09 PM
wahallah I'm finished
October 23, 2023 at 8:21 PM