repost with credit and do not feed me to the machine (unless if it's a mech)
Prankster worry-seed...
Perish-Body + Infestation...
Jungle Healing instead of Pollen Puff 4 sure cuz I'm sensing that Toxic Debris and Sacred Fires from far away
And I've seen nobody run taunt (thank god)
Prankster worry-seed...
Perish-Body + Infestation...
Jungle Healing instead of Pollen Puff 4 sure cuz I'm sensing that Toxic Debris and Sacred Fires from far away
And I've seen nobody run taunt (thank god)
Ability: Prankster
Moves: Decorate, Heart Swap (Exchange stat boosts with target), Alluring Voice, Quash (Forces target to move last)
If you love/hate boosting mons, here you go.
Ability: Prankster
Moves: Decorate, Heart Swap (Exchange stat boosts with target), Alluring Voice, Quash (Forces target to move last)
If you love/hate boosting mons, here you go.
Types: Steel Psychic
Ability: Technician
Moves: Tachyon Cutter, Twin Beam, Final Gambit (Avengers 1 and Endgame spoilers), Heal-Pulse
Types: Steel Psychic
Ability: Technician
Moves: Tachyon Cutter, Twin Beam, Final Gambit (Avengers 1 and Endgame spoilers), Heal-Pulse
Types: Fighting Bug (Think Kamen Rider)
Ability: Sword of Ruin
Moves: Mat Block (Protect but for all ally w/o priority), Coaching, U-Turn, First Impression, Close Combat.
good as anti-TR with most of them likely being psychic. Offensive support mon, fast and hard hitting.
Types: Fighting Bug (Think Kamen Rider)
Ability: Sword of Ruin
Moves: Mat Block (Protect but for all ally w/o priority), Coaching, U-Turn, First Impression, Close Combat.
good as anti-TR with most of them likely being psychic. Offensive support mon, fast and hard hitting.
Types: (Water or poison)/Electric
Ability: Battery
Possible Moves: Overheat, Scald, or Hydro-Steam from heat generation, Acid Spray, and any electric moves.
Power-Swap could be fun where you swap the Overheat stat drop to others
Role is offensive Support
Types: (Water or poison)/Electric
Ability: Battery
Possible Moves: Overheat, Scald, or Hydro-Steam from heat generation, Acid Spray, and any electric moves.
Power-Swap could be fun where you swap the Overheat stat drop to others
Role is offensive Support
Ability: Slow-Start
Moves: Entrainment, Trick-Room, & (2 other smart sounding moves)
Game plan is to force Slow-Start on opposing pokemon to halve their Spe or an ally to double their speed in Trick Room.
Stats should be bulky with high Sp.Atk and low Spe
Ability: Slow-Start
Moves: Entrainment, Trick-Room, & (2 other smart sounding moves)
Game plan is to force Slow-Start on opposing pokemon to halve their Spe or an ally to double their speed in Trick Room.
Stats should be bulky with high Sp.Atk and low Spe
Imo, Floracura would be good in Reg H and maybe G but ironically, in a meta with this much customizing w/ 500 bst, it'll prob be harder.
Imo, Floracura would be good in Reg H and maybe G but ironically, in a meta with this much customizing w/ 500 bst, it'll prob be harder.
should've been easier to code and simulate as well now that I've thought about it
But the current moveset is fine
About the stats, 80 Hp is Vivillion's actual Hp so I think it's deserved.
The high defenses come from the floof, they're like its armor
should've been easier to code and simulate as well now that I've thought about it
But the current moveset is fine
About the stats, 80 Hp is Vivillion's actual Hp so I think it's deserved.
The high defenses come from the floof, they're like its armor