Abzullah
abzullah.bsky.social
Abzullah
@abzullah.bsky.social
Interested in making games and empowering people with AI

Currently building dream game #1
The Intellectual seems to fear change and being wrong.

The seekers fear being harmed because they held onto truths that were distortions of reality.

Just a theory in progress.
June 15, 2025 at 10:22 AM
The ones who seek truth have trained themselves to constantly seek truth and find reasons they are wrong.

The driving motivation between them seems to be the kinds of fear they have.
June 15, 2025 at 10:22 AM
This perspective is kind of glass half empty: AI makes working within the bounds of the known effortless and 'dumb'.

The glass half full perspective is that you are now free and unburdened to go where no one has and explore the impossible.
May 17, 2025 at 9:24 AM
The entitled watched, stunned, as their stolen bounty became common property. The end. 3/3🧵
March 1, 2025 at 4:36 PM
Growing bolder, the entitled started hoarding fruit and building fences.

The hard working got less each day, as the entitled fenced off more branches, and had to work harder to keep the tree bountiful.

Finally, a spark ignited a fury. The hard working tore down the fences. 2/3 🧵
March 1, 2025 at 4:36 PM
Don't most people just use genres to define subcategories of video games? Like steam tags, for example.
February 7, 2025 at 2:38 PM
Really nice voxels
February 7, 2025 at 1:18 AM
I also found it motivating to tell other people what I plan to do, perhaps even on a public forum. It would really bother me to think others think I am someone who can't deliver, and that my word isn't worth anything.
January 4, 2025 at 9:10 AM
Org mode has entered the chat
January 2, 2025 at 2:22 AM
Eventually, I think we'll have AI efficient enough to run on a laptop. Then you can own your AI, and the adspace kind of falls apart because you can direct your AI to filter out what you aren't interested in.

I think then companies will have to make compelling value propositions, to be profitable.
January 2, 2025 at 2:21 AM
Forced random encounters aren't inherently bad, but, more often than not, they are placed as an obstacle to what the player wants, and usually isn't meaningful and serves to pad out the game.

They are best avoided, if the goal is to not waste player time.
December 27, 2024 at 3:20 PM
I do agree. I guess the parts where I don't want randomness are in
- what the player does: the action that a player takes cannot have random consequences, it must be causal
- how the world works: the game world must be predictable or causal

The world could still have random procedural generation.
December 27, 2024 at 3:20 PM
I'd always interpreted hopepunk to be a rebellion against the accepted norm that everything is hopeless, capitalism won, etc

I hadn't come across the idea of 'punk' being 'inherently good'. I thought it meant to rebel against the status quo. Will have to read up the white supremacy origins.
December 26, 2024 at 2:26 PM