I do narrative + gameplay design and gameloc.
You can find my portfolio here: https://abyssalnovelist.carrd.co
Email me at: abyssalnovelist@gmail.com
>Google "Why has Y game of X genre fame failed?"
>The reasons match up exactly with what you are currently designing.
>Google "Why has Y game of X genre fame failed?"
>The reasons match up exactly with what you are currently designing.
Point of interest: France (localized game, non-localized Steam page) 58 downloads. Germany (neither localized) 59 downloads.
Localize your Steam pages as well, folks! They further communicate that yes, your game is available in that language.
Point of interest: France (localized game, non-localized Steam page) 58 downloads. Germany (neither localized) 59 downloads.
Localize your Steam pages as well, folks! They further communicate that yes, your game is available in that language.
Well... not really? But learning how to set everything up properly only took us approximately 16 hours of screwing around, but we'll remember that process forever, making future exports that much easier.
Well... not really? But learning how to set everything up properly only took us approximately 16 hours of screwing around, but we'll remember that process forever, making future exports that much easier.
We approximate that anywhere from 15 to 25% of our entire Steam traffic came from Mandarin speakers.
We approximate that anywhere from 15 to 25% of our entire Steam traffic came from Mandarin speakers.
My biggest takeaway, which I hope everyone learns something from, is that while Itch shows your game to everyone (wider net), Steam shows your game to the select few goblins most likely to be obsessed by it (smaller net, bigger fish!)
My biggest takeaway, which I hope everyone learns something from, is that while Itch shows your game to everyone (wider net), Steam shows your game to the select few goblins most likely to be obsessed by it (smaller net, bigger fish!)
Over a 7-day period during Steam Next Fest, Steam gave us ~50k impressions. Itch.io gave us ~500k impressions.
Steam had Next Fest, Itch.io had us push a major announcement, both had limited 'marketing' (me being a nuisance online).
store.steampowered.com/app/3314970?...
store.steampowered.com/app/3314970?...
tinytakinteller.itch.io/the-best-gam...
#gamedev #indiedev #Godot
tinytakinteller.itch.io/the-best-gam...
#gamedev #indiedev #Godot
On a serious note, "not stopping the players from having fun" is the single most important thing I've learned from playtesting. Good game design enables smooth transitions in play!
On a serious note, "not stopping the players from having fun" is the single most important thing I've learned from playtesting. Good game design enables smooth transitions in play!
Thanks for the offer! 🖤
Thanks for the offer! 🖤
Feel like playing a free idle/clicker game? Check it out! store.steampowered.com/app/3314970/...
#indiedev #gamedev
Feel like playing a free idle/clicker game? Check it out! store.steampowered.com/app/3314970/...
#indiedev #gamedev