aboringladder.bsky.social
@aboringladder.bsky.social
This looks amazing! Great job!
December 27, 2025 at 10:31 PM
I feel like he should have liked this movie then
December 27, 2025 at 1:57 AM
How do you close that door?
December 24, 2025 at 5:00 AM
I do have external monitors but I have moved on, I use a custom windows pc for game dev now it’s just easier since I focus on 3d games
December 22, 2025 at 1:56 AM
Love ps1 graphics! They are my favorite!
December 21, 2025 at 10:03 PM
I have a 14 inch M1 Max
December 21, 2025 at 10:02 PM
Hmm on my MacBook Godot ui seemed incredibly small almost unusable so compared to every other app
December 21, 2025 at 8:03 PM
Is it supposed to just redirect to your site? I thought I was going to get a bunch of info on upcoming game jams
December 17, 2025 at 5:32 PM
What are janitorial changes?
December 9, 2025 at 10:51 PM
I think it might be better if it didn’t indent at all and instead the different colored lines were flush with each other. You should still be able to tell hierarchy
December 9, 2025 at 5:00 PM
Yes I’m interested in all things 3d
December 9, 2025 at 4:49 PM
Nope I’m just wrong looked it up; it’s a new feature of iOS 26 to address what you just said. I guess I got so used to it it became noise!
December 7, 2025 at 2:55 PM
Not sure, sorry, big fan of yours, wasn’t trying to start anything. Maybe it is new behavior (that it disappears) and I have a bad memory. But I’ve been an iOS/Android developer for 10 years and have never noticed. Maybe I activated a setting long ago and forgot.
December 7, 2025 at 2:47 PM
No I’m saying the white bar goes away on an iOS app all the time? Are you saying that your iOS behaves differently?
December 7, 2025 at 2:36 PM
Not true it is not there in apps unless you begin to swipe up. It’s not on my blusky app at all
December 7, 2025 at 2:33 PM
Do you teach how to make these levels… I have a really hard time with creating levels in blender
December 5, 2025 at 8:06 PM
Oh man I wish they would make a Troll 2 - 2
December 1, 2025 at 5:58 PM
I think he must know that Yuri used to be heavily involved with the project
November 25, 2025 at 4:39 PM
Yes this would be helpful! But I honestly lot think Godot needs a built in solution like AssetPlacer that is more performant like multimesh. And not limited like gridmap.
November 25, 2025 at 1:59 PM
How’d you get those wide spotlights? They look like they are coming off the emissive themselves?
November 24, 2025 at 9:53 PM
Yeah I feel like this happens because if I say “such and such thing is a bit more nuanced than that” people automatically assume I must not agree with them and since I do it in almost all debates with sides… people assume I don’t take one… even when I explicitly do
November 17, 2025 at 11:06 PM
I thought arm was an architecture for cpus? They as a company might be focused on AI but they are not an ai company, right? Most large companies promote ai. Godot needs donations to stay active, I don’t see how this is an issue? Meta supports the VR portion of Godot but we got something good from it
November 17, 2025 at 10:54 PM
Why the confusion?
November 17, 2025 at 10:34 PM
Can we get an article explaining those IK features for the people who just don’t know what they are?
November 14, 2025 at 8:22 PM