I've wanted to add this for a long time, but I just couldn't figure out how. Today, I finally succeeded. Take a listen.
These sounds will also play for keyboard input now!
I've wanted to add this for a long time, but I just couldn't figure out how. Today, I finally succeeded. Take a listen.
These sounds will also play for keyboard input now!
#Halo #HaloNews
halome.nu
Source: @ramiismail.com
#Halo #HaloNews
halome.nu
Source: @ramiismail.com
i just had to remake it!
(Assets from the halo archive)
#halospotlight #halo #blender
i just had to remake it!
(Assets from the halo archive)
#halospotlight #halo #blender
H3 doesn't have the weapon trigger function to "hold" a weapon charge for the Grenade Launcher or Sticky Det, so I'm debating how to make the projectile work.
Might just have it fire, stick to any surface for a couple seconds, then burst.
H3 doesn't have the weapon trigger function to "hold" a weapon charge for the Grenade Launcher or Sticky Det, so I'm debating how to make the projectile work.
Might just have it fire, stick to any surface for a couple seconds, then burst.
The lights were all flat planes attached to the main model, so I had to manually separate them to avoid OPEN EDGE errors *and* the textures didn't rip correctly, so I had to re-texture the entire model.
Came out great though!
The lights were all flat planes attached to the main model, so I had to manually separate them to avoid OPEN EDGE errors *and* the textures didn't rip correctly, so I had to re-texture the entire model.
Came out great though!
Turns out, they laid out the textures pretty much the same as in H3. All I had to do was resize them and import them into the render model shaders! :D
Turns out, they laid out the textures pretty much the same as in H3. All I had to do was resize them and import them into the render model shaders! :D
Drew the decal myself too. :3
Drew the decal myself too. :3