Aaron Van Domelen
aaronvandomelen.bsky.social
Aaron Van Domelen
@aaronvandomelen.bsky.social
Pretty good breakdown of a good LTO solution here too www.youtube.com/watch?v=lO-S...

I would also hit up www.bobzelin.com he is a wealth of knowledge for nas setup options.
January 15, 2025 at 3:58 PM
If Fusion added a way to use subtitle data via a publish connect expression that would be awesome, but at the moment they all need third party tools to really make it work like capcut.
December 21, 2024 at 3:00 AM
Premiere also a quick button to convert captions to graphics too, and you can apply bulk animation in a few seconds too. But it can struggle getting things down to 1 or 2 words.
December 21, 2024 at 3:00 AM
I agree, CapCut is still the leader here. Descript is a close second, but Snap Captions and other Fusion tools + Some Scripts can get you there very quickly for free.
December 21, 2024 at 3:00 AM
In the mean time, I've just invested in Plugins or Tools for mograph instead and I can use them for making infinite variations of layouts if I need.
December 21, 2024 at 1:19 AM
I hate to say it but I really rarely use these too. I spent nearly a decade neck deep in After Effects and I found these templates so often much more limiting that it was faster just to build from scratch in some cases. Then when the client needs changes I can do them easily, since I built them.
December 21, 2024 at 1:19 AM
Snap Captions by Orson Lord is my favourite tool for building this in Resolve using Fusion in the backend. ko-fi.com/s/67e49a15e7

Motion VFX has some great tools too for FCP
www.motionvfx.com/store,mcapti...
Snap Captions - orson lord's Ko-fi Shop
Snap Captions is designed to make creating fancy captions faster and easier than ever before! It is a Davinci Resolve 18.5+ plugin that allows you to...
ko-fi.com
December 21, 2024 at 1:16 AM
I agree it would be nice if they could do it all, but meeting global closed captioning standards for accessibility and doing fun word by word mograph are different goals and demand different toolkits imo.
December 21, 2024 at 1:16 AM
Good thing is, all these applications have workflows for converting captions/subtitles into motion graphics using templates, tools, plugins and more.
December 21, 2024 at 1:16 AM
The social style subtitles you are referring too are really motion/kinetic typography and the built in subtiting tools for closed-caption style needs were not developed for social media burn in motion graphics, but instead for metadata to be embedded and enabled/disabled depending on the need.
December 21, 2024 at 1:16 AM
Well, it's complicated. But suffice to say, both fcp and resolve's captions/subtitle track system is designed first for localization & accessibility goals, to translate into closed-captions later down the line first for content that isn't social media at all. These tools were developed for that need
December 21, 2024 at 1:16 AM
I also got pretty deep into using Descript for Story Editing too, but thats a whole different beast of course and depends heavily on the content of the show. As I've only used it for docs. But it was very seamless to send xml to Resolve for cutdowns, paper/radio edits, the editors could jump on.
December 12, 2024 at 3:50 AM
But of course you can split up these responsibilities too. Colorists don't necessarily need to be working in rough cut projects, and you could split up story editor needs differently too. 3-8 editors could share a master project or split up work between multiple projects within a master library.
December 12, 2024 at 3:50 AM
Those who are running 10-20 editors off the same project server are having few issues it seems, as long as the server can handle the connection load. I have had some slow project load on large projects with a ton of effects and heavy node trees, but high file links and timeline counts have worked.
December 12, 2024 at 3:50 AM
I can't comment on collaboration side at that scale. Post houses with colorist's teams may have a lot more to say it's how well the postgres database collaboration project server handles at scale. However, a very recent thread on reddit had some great insight (www.reddit.com/r/editors/co...).
December 12, 2024 at 3:50 AM
Totally understand, I'm just commenting on purely cutting speed. I think the more it's used and the more editors jump on it the better it will be. Since there were even changes in the most recent updates that includes a ton of little qol changes for editors in Resolve.
December 12, 2024 at 3:50 AM
I never got deep enough in MC to love or hate it, but I feel just as fast in Resolve vs my time in other tools like Premiere/FCP. Once I learned all the tools and shortcuts, and timeline swapping to source monitor back and forth things got pretty fast. Getting the editor's keyboard helped a lot too.
December 12, 2024 at 3:30 AM
You can paint with light and colour, set design, wardrobe and makeup, but of course it really only works on the day and on set :).
November 21, 2024 at 7:18 AM
When using the Cloud Libraries you can have any many projects as needed to house different stages of a project if they start to bloat too. But I haven't tested with 100+ timelines in those libraries nor worked out a good workflow for running large docs or films. But at base it's powerful and simple.
November 21, 2024 at 7:03 AM
Meanwhile FCP & Resolve handle massive libraries and file entries quite well. Resolve, for me does tend to bog down a bit when managing 100+ timelines in the same project, but you can specific which are loaded in ram, which helps a lot.
November 21, 2024 at 7:03 AM
Yes, fundamentally, while there are ways to use this with lucid link, just like Avid's Bins it's not designed out of the box to work via the cloud. Team Projects DO allow for that, but have much much less compatibility with "extremely large" projects.
November 21, 2024 at 7:03 AM
Good to know. That has been my experience except for theatrical, where the DCP might get a trim pass during a review in a facility with a projection setup etc etc.
November 19, 2024 at 4:37 AM