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aaronarted.foundfamiliar.com
aaronarted
@aaronarted.foundfamiliar.com
📍Kansas City (area)

☕️Found Familiar Coffee Co-Founder
🎮Dev
📚Reader
🏃🏻‍♂️Runner
❤️Married to @lindsay.foundfamiliar.com
he/him
I do a lot of my art through video game dev now, but I also post my pottery and portraits 👋
January 25, 2025 at 5:05 PM
Small update on the #UE5 project. Haven’t had much time this week to put towards it, but I’m almost finished with this black hole material!

#indiegamedev #gamedev #unrealengine #art #space
January 25, 2025 at 2:50 AM
Quick asteroid placeholders made in blender and thrown into #UE5. They look pretty good with some random rotation and sizes but they'll look even better with more mesh variations.

#gamedev #unrealengine #space
January 13, 2025 at 3:21 AM
Making small steps towards building out the background. We scrapped the original skysphere implementation for nebulas. They were far too big and an unnecessary waste because the camera only looks down the -Z axis. #gamedev #unrealengine #UE5 #space
January 12, 2025 at 7:51 PM
My dev partner (@dasmfta) is fighting illness at the moment so I haven’t had a solid opportunity to work in-engine with him just yet. So nothing here is guaranteed to make it into the game.

(The grid warps under the ship’s mass like the fabric of spacetime btw 🙃)

#UE5 #unrealengine #gamedev #space
January 7, 2025 at 2:07 AM
Kansas City is closed ⛔️

#blizzard #winterstorm
January 6, 2025 at 5:38 AM
Here’s another nebula created in #Blender3D for our #UE5 project. Hoping to see how well they work in engine today.

These could work really well as phone wallpapers too 🙂

#gamedev #unrealengine #space
January 5, 2025 at 3:59 PM
Spent all day building a shader in #Blender to create nebula textures for the #UE5 project. First render 😍 8K size

#space #ADHDactivities
January 5, 2025 at 12:57 AM
Excuse the sloppy cropping & compression

Got the new modular ship modeled, UV’s mapped, and imported into #UE5. Started on a legitimate master material for instancing. I’d like to be able to quickly adjust paint patterns, distressing, and colors. Maybe in-game for the player too?

#gamedev #lowpoly
December 30, 2024 at 1:45 AM
A friend from high school reached out after seeing my little project in Unreal Engine. Long story short, my art + his programming background = OUR #UE5 project being taken a little more seriously?

Anyway, I’m completely overhauling the ship modeling for modularity. 😅 #gamedev #blender #lowpoly
December 29, 2024 at 6:06 PM
In nicer news, @lindsay.foundfamiliar.com and I just celebrated 16 years of marriage! 🎊

Woo!
December 13, 2024 at 9:44 PM
🫥 Even at their cleanest, blueprint event graphs are... a lot.

#gamedev #ue5 #unrealengine
December 5, 2024 at 11:32 PM
It’s a great song, okay? #everythingeverything
December 5, 2024 at 8:49 PM
When I say, “I miss the Marine Corps” this is what I mean 😂

#usmc
December 4, 2024 at 4:54 PM
I wish every post-game NHL interview was like this 😂

Loving this version of the Minnesota Wild #toptitty #hockey #nhl #wild #minnesota
December 4, 2024 at 4:40 PM
Coffee orders will be a little delayed going out today. We got some snow and nobody remembers how to drive in it.
November 30, 2024 at 5:01 PM
We’re running our holiday sale on coffee now! Gift yourself and loved ones some specialty coffee.

It’s a great stocking stuffer. Just saying :)
November 29, 2024 at 3:35 PM
I LIED! Next thing was to add a gun element to the HUD.

and a bunch of dots that don't do anything on the damage element.
November 26, 2024 at 12:59 AM
A little more work on the HUD before moving on to something else. Unreal Engine’s UI designer is unintuitive & frustrating af to work in.

I think enemies and enemy AI are the next thing to tackle. Need something to shoot at (and have shoot back!)

#gamedev #indiegamedev #ue5 #space #gaming
November 26, 2024 at 12:19 AM
Working on the HUD now.

- Subtle movement parallax on HUD
- Compass bar, but no degrees indicated on it yet.
- Running game timer. Not sure about it mechanics-wise just yet.
- Score text is a placeholder. No functionality yet.
- Pew pew audio!

#gamedev #indieganedev #UE5 #UnrealEngine #gaming
November 24, 2024 at 1:34 AM
After only 10 minutes
November 21, 2024 at 4:01 PM
Put some time towards my little UE5 project yesterday:

- Made a new ship
- Added projectile firing
- Created a health system with health bar, damage application, healing, death, and respawn management.
- Tweaked ship speed, acceleration, and handling

#gamedev #UE5 #UnrealEngine
November 21, 2024 at 2:41 PM
Concerning that it’s almost December and I’m still harvesting peppers and herbs from the garden.
November 19, 2024 at 5:46 PM
Hey, guys!

I found this cool mobile game called Flo??

I’m not sure exactly how it works yet, but you guys should download it and just mess around with it. We’ll figure it out eventually. I’ve been randomly inputting things without much thought.
November 9, 2024 at 6:08 PM
Been toying around in Unreal Engine 5 again!

Started something, but not sure what it’ll be yet. I’ve got a few systems working:

- Dynamic camera, speed driven zoom in/out and lag behind

- Thrusters, speed & orientation driven

- Ship roll on strafing

- Health system (not shown)

#gamedev
November 8, 2024 at 4:44 PM