By itself, Sector D0:78 (aahench.pythonanywhere.com/sector?loc=D...) has 11,097,569 systems that can be discovered.
Only 24,336 of them have been surveyed so far.
The galaxy is a big place. 😀
By itself, Sector D0:78 (aahench.pythonanywhere.com/sector?loc=D...) has 11,097,569 systems that can be discovered.
Only 24,336 of them have been surveyed so far.
The galaxy is a big place. 😀
aahench.pythonanywhere.com/system?loc=D...
Binary. A-III habitable w/ 2G gravity, 68 hour day, big N ice cap, pre-sapients.
1288 pc from Earth, rimward.
Found by user "GAB" on 2025-09-07.
Other system with habitable planet is only 6.4 pc away.
#sf #worldbuilding
aahench.pythonanywhere.com/system?loc=D...
Binary. A-III habitable w/ 2G gravity, 68 hour day, big N ice cap, pre-sapients.
1288 pc from Earth, rimward.
Found by user "GAB" on 2025-09-07.
Other system with habitable planet is only 6.4 pc away.
#sf #worldbuilding
There is a sapient species in the ocean?
Trapped below the ice, never to see sky or stars.
But for brief periods generations apart.
When the sky burns and the ice melts.
What would it take to be an astronomer there?
When you may not live to behold a starry night.
#sf #worldbuilding
2/2
There is a sapient species in the ocean?
Trapped below the ice, never to see sky or stars.
But for brief periods generations apart.
When the sky burns and the ice melts.
What would it take to be an astronomer there?
When you may not live to behold a starry night.
#sf #worldbuilding
2/2
aahench.pythonanywhere.com/system?loc=D...
Trinary. C-V-1 frozen moon, ocean 100's km deep w/ pre-sapients.
38 pc away, below & coreward.
AB is semi-detached binary, giant and white dwarf.
It causes periodic novae that melt the moon's ice.
#sf #worldbuilding
1/2
aahench.pythonanywhere.com/system?loc=D...
Trinary. C-V-1 frozen moon, ocean 100's km deep w/ pre-sapients.
38 pc away, below & coreward.
AB is semi-detached binary, giant and white dwarf.
It causes periodic novae that melt the moon's ice.
#sf #worldbuilding
1/2
aahench.pythonanywhere.com/system?loc=-...
Binary. A-IV = habitable planet w/ pre-sapients.
14,836.4 parsecs from Earth, in upper edge of galactic halo.
No stars at night. Just galaxy blobs.
And the Milky Way: a disk 107° wide, filling the sky.
#sf #worldbuilding
aahench.pythonanywhere.com/system?loc=-...
Binary. A-IV = habitable planet w/ pre-sapients.
14,836.4 parsecs from Earth, in upper edge of galactic halo.
No stars at night. Just galaxy blobs.
And the Milky Way: a disk 107° wide, filling the sky.
#sf #worldbuilding
aahench.pythonanywhere.com/system?loc=D...
Binary system with 3 habitable planets, all heavy with pre-sapients.
54 parsecs from Earth, towards anti-clockwise.
A-III: eccentric orbit w/large temperature changes.
A-IV, B-V: cold w/strong seasons.
#sf #worldbuilding
aahench.pythonanywhere.com/system?loc=D...
Binary system with 3 habitable planets, all heavy with pre-sapients.
54 parsecs from Earth, towards anti-clockwise.
A-III: eccentric orbit w/large temperature changes.
A-IV, B-V: cold w/strong seasons.
#sf #worldbuilding
aahench.pythonanywhere.com/system?loc=D...
Click [Anonymous] to view without login
Has a habitable moon with tropical climate and pre-sapients.
Only moon of gas giant A-III, 1.02 AU from a G1 star.
40 parsecs from Earth, towards galactic center.
#sf #worldbuilding
aahench.pythonanywhere.com/system?loc=D...
Click [Anonymous] to view without login
Has a habitable moon with tropical climate and pre-sapients.
Only moon of gas giant A-III, 1.02 AU from a G1 star.
40 parsecs from Earth, towards galactic center.
#sf #worldbuilding
So feedback, bug reports or requests for future enhancement will be appreciated.
So feedback, bug reports or requests for future enhancement will be appreciated.
Click a segment to open it in a new tab.
Segment maps are divided into sectors.
Click sector to open sector map of subsectors in a new tab.
Click subsector for map of sections with system counts in a new tab.
Click section for systems.
Click system to see it.
Click a segment to open it in a new tab.
Segment maps are divided into sectors.
Click sector to open sector map of subsectors in a new tab.
Click subsector for map of sections with system counts in a new tab.
Click section for systems.
Click system to see it.
• Nested coordinates give each star system a unique location ID.
• Discovered systems are recorded, making them persistent.
• Special features are noted and searchable.
• Users can make accounts to get credit for discoveries.
• Nested coordinates give each star system a unique location ID.
• Discovered systems are recorded, making them persistent.
• Special features are noted and searchable.
• Users can make accounts to get credit for discoveries.
Is it possible there might be a mechanism covering the decline and fall of a culture as well?
Is it possible there might be a mechanism covering the decline and fall of a culture as well?
AI2: "What's a 'Human'?"
AI1: "... I'm not sure. I think they have fingers and thumbs?"
AI2: "This has 4 fingers and 1 thumb. Human?"
AI1: "Only one thumb? Maybe not. Skip it."
AI1: "Kill All Humans!"
AI2: "... Sorry. I keep running into these one-thumb things. No human yet."
AI2: "What's a 'Human'?"
AI1: "... I'm not sure. I think they have fingers and thumbs?"
AI2: "This has 4 fingers and 1 thumb. Human?"
AI1: "Only one thumb? Maybe not. Skip it."
AI1: "Kill All Humans!"
AI2: "... Sorry. I keep running into these one-thumb things. No human yet."
Since the definition of "real-time" gets tricky when relativistic speeds are involved, maybe the FTL comms don't work unless both sides are effectively at rest to each other. That would mean no messages to/from a ship in mid-flight.
Since the definition of "real-time" gets tricky when relativistic speeds are involved, maybe the FTL comms don't work unless both sides are effectively at rest to each other. That would mean no messages to/from a ship in mid-flight.