Apo
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a-p-o.bsky.social
Apo
@a-p-o.bsky.social
🌱 Crafting indie games from passion
🎮 Trigger of Time OUT NOW: https://store.steampowered.com/app/3209760
💬 Discord: https://discord.com/invite/ZnsqvDkRZF
are hated 🧡
November 12, 2025 at 12:40 PM
I'm using a bunch of either bought or got free sound banks, that i manage using Soundly (and i use their own soundbank), then merge, mix, modify on Audacity ! Some times it's a bunch of self recorded sounds from common utilities 🍾🫙🍴 mixed in Audacity 😂
November 11, 2025 at 6:52 PM
So juicy 😍
November 4, 2025 at 9:26 PM
Si tu trouves le cheat code, je le veux bien aussi ! 😂
November 2, 2025 at 11:28 PM
Hey, it's not on my mind rn, but maybe. GOG works on curation and given ToT success, I don't think I'll pass. Itch is possible but would require extra work (a special build for it), so not on my radar. Do you think I should ?
November 1, 2025 at 8:39 AM
I use resources to define terrain properties and scatter layers so I can create many different environments which is very handy. It's made with gdscript and only cpu based for now as I can't wrap my head around compute shaders... I use chunks to improve both generation and runtime performance.
September 10, 2025 at 8:39 AM
I guess it depends on the editor version and also I use mainly one file with all my prop assets.
August 26, 2025 at 8:13 AM
Ahah, I can understand. I actually force type it, you can activate force typing in the editor preferences! It's also better for performances :)
August 25, 2025 at 3:34 PM
Yes I'll use GDScript, it's a much better dev experience!
August 25, 2025 at 3:12 PM