Brand new tool that I think will be useful for anyone, got a Rust + C# + GDScript setup
Brand new tool that I think will be useful for anyone, got a Rust + C# + GDScript setup
This was about the same time I was doing that specific model, so I couldn't resist to do that
This was about the same time I was doing that specific model, so I couldn't resist to do that
I think I'm gonna go back to this concept one day, uhhh Idk when tho
I think I'm gonna go back to this concept one day, uhhh Idk when tho
I use the raycast now to get the lowest possible point ahead, and only displace it by that much
I use the raycast now to get the lowest possible point ahead, and only displace it by that much
I can't think other way to think about it.
The way I'm doing it rn is by checking if my object would:
A) Collide if continues moving forward and
B) Collide if translated up by certain amount and then forwad
I can't think other way to think about it.
The way I'm doing it rn is by checking if my object would:
A) Collide if continues moving forward and
B) Collide if translated up by certain amount and then forwad