Amando Gasca | Out-Class Hunter Dev
banner
7hrone.bsky.social
Amando Gasca | Out-Class Hunter Dev
@7hrone.bsky.social
Owner of Astrophobia
indie Dev | Current Project: Out-Class Hunter | LGBT+ 🌈| (They/Them)

Cover Image by
@AliceAlacroix


Support-A-Creator: 7hrone
Clean up of several things like vfx, materials, animations, shaders, as well as fixed several bugs related to damage. even rebuilt one of the attacks under the hood entirely.

#indiedev #gamedev #outclasshunter
October 17, 2025 at 1:31 AM
Got some logic, vfx, and other stuff implemented for the new enemy. things are still p rough atm but its nice to finally have a new enemy type in game

#indiedev #gamedev #outclasshunter
October 15, 2025 at 3:12 AM
first look at the new enemy in game. mainly setting up animation systems and materials today.

#indiedev #gamedev #outclasshunter
October 13, 2025 at 8:41 PM
Got some basic animations going. should be able to get some basic logic going for this dude soon

#indiedev #gamedev #outclasshunter
October 8, 2025 at 7:48 PM
Quick look at some of the BU variants (excuse the weird blender shader stuff)
Two Ranged (base & sniper)
Two Melee (knight & saw)

#indiedev #gamedev #outclasshunter
October 2, 2025 at 11:32 PM
First look at the first biped enemy D.BEU.2.5 (Dredd.BipedEnergyUnit.Ver.2.5)
There will be a melee variant as well as different element types.

#indiedev #outclasshunter #wip
October 2, 2025 at 12:45 AM
Finally finished up the charge attack animations and vfx.
I decided after I recorded that I'm going to make the darkness disabled by default.

#indiedev #gamedev #ue5
September 24, 2025 at 2:32 AM
a little primitive atm but I've partly ported (and heavily updated lol) the KoM vehicle system to Frontier.

Biggest change is I made it so its modular to accommodate any vehicle or wheel size. I also of course made it so the player can get in and out of the vehicle rather than an isolated system
September 22, 2025 at 3:17 AM
Added some animation and vfx stuff that was missing, still got a few things to add, but Spins now have some vfx and wall running has its own animation/vfx

#indiedev #gamedev #outclasshunter
September 20, 2025 at 2:51 AM
A mechanic I've been meaning to implement quite a long time and finally all the other systems are where they need to be for it to work properly, Momentum!

Pick up speed going down slopes and lose some speed going up them!

#indiedev #gamedev #outclasshunter
September 17, 2025 at 11:53 PM
in the spirit of an upcoming event I've decided to add some camera effects for speed.
also a little bit of work on animations

#indiedev #gamedev #outclasshunter
September 17, 2025 at 4:21 AM
Decided it was finally time to backport Frontier's camera system to Out-Class. It not supports auto correcting on both Horizontal and Vertical.
Both can be toggled separately

#indiedev #gamedev #outclasshunter
September 17, 2025 at 12:37 AM
Been wondering why the new foliage is taking so long?
Well I've been wanting to make sure it was properly destructible. I also added some fake shadows under interactable props so things don't look so flat

#gamedev #outclasshunter
September 16, 2025 at 10:43 PM
Today was busy but I managed to get bush props in. Got a few things like flowers and grass to make, maybe even a few more bush variants

#indiedev #gamedev #outclasshunter
September 16, 2025 at 1:17 AM
The UE4 project in question is Knights of Miami a project that @iibo.games and I were working on a long time ago now.

While I doubt this incarnation of this game will ever be finished. I've since reworked the concept into a much more unique and interesting idea
September 15, 2025 at 1:43 AM
Just about done with the quality and optimization pass for the level geometry. I've got a handful of areas I still gotta tweak

I'll finally soon be able to get to the new enemies and mechanics
September 10, 2025 at 9:56 PM
Fixed up a bunch of the issues with the locomotion system as well as implemented masking for the clothing system. its not perfect but its getting there
September 9, 2025 at 3:11 AM
The main geo is finally done for grasslands!
Next up is finishing up all the UVs and then doing an optimization pass on things.
Then I can finally get back to working on the level mechanics, enemies, etc
September 8, 2025 at 9:50 PM