VFX Cowboy | VFX Artist
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3dcowboy.bsky.social
VFX Cowboy | VFX Artist
@3dcowboy.bsky.social
Hi, I’m a technical artist building worlds and brining them to life - @psyop @makevisual, SCAD alum, USMC 0326 disabled veteran #montana
www.davidpressler.com
www.artstation.com/davidpressler
#veteran #houdini #3dart #vfx #gamedev
New project I’m working on with the help of @voxydevfx @sidefx.bsky.social #Houdini #VFX #animation
October 14, 2025 at 3:30 PM
Halo CG UNSC Infinity into live action footage using Houdini, Nuke, Solaris, and Karma.
#halo #UNSC #gamedev #vfx @sidefx.bsky.social #b3d
June 12, 2025 at 12:23 AM
Live action into CG using Houdini, Karma, and Nuke.
@sidefx.bsky.social #gamedev #vfx #houdini #b3d
June 4, 2025 at 9:48 PM
Current shots I’m working on.
#houdini #gamedev #vfx #halo #b3d
June 3, 2025 at 7:22 PM
Live action footage with a cg ship added.
#halo #vfx #gamedev #houdini
May 20, 2025 at 3:29 AM
More shots from the Rebelway Cinematic Lighting in Houdini course. Rendered with Karma and Solaris, comped in nukex. WK09 Shot 010 #halo #vfx #gamedev #houdini #noaiart
@RebelwayVfx
May 15, 2025 at 6:09 PM
More shots from the Rebelway Cinematic Lighting in Houdini course is amazing with Karma and Solaris. WK09 Shot 030 #halo #vfx #gamedev #houdini #noaiart
@RebelwayVfx
May 13, 2025 at 11:22 PM
Getting more comfortable with Karma and Solaris.
#halo #vfx #gamedev #houdini
@RebelwayVfx
May 12, 2025 at 3:56 PM
Rebelway Cinematic Lighting in Houdini course is amazing if you are looking to get better at CG integration into live action, or to get get more comfortable with Karma and Solaris.
WK09 Shot 010
#halo #vfx #gamedev @RebelwayVfx
May 11, 2025 at 10:25 PM
I would love an add, I am a tech artist who mostly works in Houdini rigging and animating crowds.
November 21, 2024 at 4:24 AM
Part of my senior project at SCAD. Mocap using Vicon Shogun, cleaned up in Motionbuilder. Houdini was used to create and render the project.
#houdini #sidefx #gamedev #vfx #animation #cgart #3D
November 17, 2024 at 9:39 PM
One of my earliest 3D projects coded in renderman rib wrangling. No pushing or pulling prims. Just code, it was incredibly hard.
November 11, 2024 at 5:14 AM