Good
Good
There was some 3rd party test batch base stations a couple years ago, but can't recall who that was from.
There was some 3rd party test batch base stations a couple years ago, but can't recall who that was from.
That sounds expensive? Haven't gotten far enough to see any monetization.
That sounds expensive? Haven't gotten far enough to see any monetization.
The rigging/weighting conversion from Blender to Unity isn't always clear.
Discovered there is a 4:1 bone to vert limit in Unity. That's some rage saving info.
Learning by doing leaves gaps in knowledge.
The rigging/weighting conversion from Blender to Unity isn't always clear.
Discovered there is a 4:1 bone to vert limit in Unity. That's some rage saving info.
Learning by doing leaves gaps in knowledge.
I can afford one over the next few years
I hold
I can afford one over the next few years
I hold
not as a successor to VTM:BL
DLSS and FG not working on my rig. Barely 60fps at low (1440p - 4080- 13600k) - Lossless Scaling (steam) 120 @ ultra
Excessive post processing and screen overlays. Limited settings (no ✅ for motion smoothing, CA, Film Grain, etc)
Not at full $
not as a successor to VTM:BL
DLSS and FG not working on my rig. Barely 60fps at low (1440p - 4080- 13600k) - Lossless Scaling (steam) 120 @ ultra
Excessive post processing and screen overlays. Limited settings (no ✅ for motion smoothing, CA, Film Grain, etc)
Not at full $
Still holding. Not sure what Valve is cooking, but damn, give us a menu already.
Don't want to settle again like I did with the Quest Pro.
Still holding. Not sure what Valve is cooking, but damn, give us a menu already.
Don't want to settle again like I did with the Quest Pro.