- how can placing far-right gaming under a magnifying glass inform antifascist strategy?
- are we/am i asking the right questions about the relationship between popular culture, stories, imagination and fascist participation?
- how can placing far-right gaming under a magnifying glass inform antifascist strategy?
- are we/am i asking the right questions about the relationship between popular culture, stories, imagination and fascist participation?
- what is distinctive about the discourse of platformed play?
- how do the constraints of a ludic environment impact and co-construct discourse?
- what are the political consequences/possibilities of these constraints?
- what is distinctive about the discourse of platformed play?
- how do the constraints of a ludic environment impact and co-construct discourse?
- what are the political consequences/possibilities of these constraints?